Senior Technical Animator
2 weeks ago
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
Join our team as a Senior Technical Animator and become the bridge between art and technology.
You'll empower our animators by optimizing the tools and engine pipelines that make it possible. As a Senior Technical Animator, you'll work out how the tools and game engine can be developed to overcome the technical challenges associated with creating animation for our AAA Unreal game. In this role, you will use your strong knowledge of rigging and skinning to create the structure that animators need to bring characters to life.
In this role you will:- Be responsible for animation and character integration, creating and maintaining rigs for both bipedal and non-bipedal characters.
- Spot potential animation problems, research new technologies, and find solutions.
- Investigate, diagnose, and resolve animation bugs across various in-game systems.
- Ensure character rigs are efficient, scalable, and optimized for real-time performance within the game engine.
- Create technical documents to share knowledge with animators and programmers.
- A minimum of 6 years of experience in animation in the video game industry.
- Excellent technical skills like rigging and skinning.
- A good understanding of the principles of animation.
- Expertise in Maya and Unreal Engine.
- Knowledge of MEL script, Python and/or Mgear is a plus.
- La gestion de l'animation et de l'intégration des personnages, ainsi que la création et la maintenance des rigs pour les personnages bipèdes et non bipèdes;
- L'identification des problèmes d'animation potentiels, la recherche de nouvelles technologies et la mise en œuvre de solutions;
- La recherche, le diagnostic et la résolution des bugs d'animation dans les différents systèmes du jeu;
- La garantie de l'efficacité, de l'évolutivité et de l'optimisation des rigs de personnages pour des performances optimales en temps réel au sein du moteur de jeu;
- Créer de la documentation technique pour partager les connaissances avec les animateurs et les programmeurs.
- Minimum de 6 ans d'expérience en animation dans l'industrie du jeu vidéo;
- Excellentes compétences techniques en rigging et skinning;
- Bonne compréhension des principes de l'animation;
- Maîtrise de Maya et d'Unreal Engine;
- La connaissance de MEL, Python et/ou Mgear est un atout.
Rejoignez notre équipe en tant qu' animateur ·rice technique senior et assurez la liaison entre l'art et la technologie.
Vous contribuerez au succès de nos animateur ·rice en optimisant les outils et les pipelines du moteur de jeu. En tant qu'animateur technique senior, vous développerez les outils et le moteur de jeu afin de relever les défis techniques liés à la création d'animations pour notre jeu AAA sous Unreal Engine.
Vous utiliserez votre solide expertise en rigging et skinning pour créer la structure nécessaire aux animateurs et donner vie aux personnages.
Prêt·e à plonger dans le monde du développement de jeux vidéo à la pointe de la technologie ? Basé à Montréal, Behaviour Interactif est un acteur majeur de l'industrie du jeu, créant des expériences inoubliables sur PC, console et mobile. On est un studio indépendant dynamique avec plus de 1200 employés passionnés, et on a des studios à Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK–North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre équipe Services collabore avec des géants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un développement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unité Jeux Originaux repousse les limites de notre créativité avec nos IPs emblématiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif
Chez Behaviour Interactif, on croit en l'équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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