Senior Technical Animator
18 hours ago
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
Join the Blight: Survival team as a Senior Technical Animator and become the bridge between art and technology.
You'll empower our animators to bring a vast, diverse world of characters, creatures, and objects to life by building, extending, and optimizing the tools and engine pipelines that make it possible. As a technical animator, you'll work out how the tools and game engine can be developed to overcome the technical challenges associated with creating animation for our games.
In this role you will:- Be responsible for animation and character integration, procedural animation set up.
- Spot potential animation problems, research new technologies, and find solutions.
- Investigate, diagnose, and resolve animation bugs across various in-game systems.
- Profile and optimize character rigs and animation assets to ensure they meet memory and frame rate performance budgets without compromising visual quality.
- Sharing knowledge with animators and programmers, and write technical documents.
- A minimum of 8 years of experience in animation in the video game industry.
- Excellent technical skills like rigging and skinning as well as a good understanding of the principles of animation.
- Expertise in Maya and Unreal Engine.
- Experience with multiplayer games.
- Knowledge of MEL script and Python is a plus.
- Gestion de l'animation et de l'intégration des personnages, ainsi que de la configuration de l'animation procédurale;
- Identification des problèmes d'animation potentiels, recherche de nouvelles technologies et recherche de solutions;
- Investigation, diagnostic et résolution des bugs d'animation dans les différents systèmes du jeu;
- Optimisation des squelettes de personnages et des ressources d'animation pour garantir des performances optimales en termes de mémoire et de fréquence d'images, sans compromettre la qualité visuelle;
- Partage de connaissances avec les animateurs et les programmeurs, et rédaction de documents techniques.
- Minimum 8 ans d'expérience en animation dans l'industrie du jeu vidéo.
- Excellentes compétences techniques en rigging et skinning, ainsi qu'une bonne compréhension des principes de l'animation.
- Maîtrise de Maya et d'Unreal Engine.
- Expérience des jeux multijoueurs.
- La connaissance de MEL et de Python est un atout.
Rejoignez l'équipe de Blight: Survival en tant qu'animateur ·rice technique senior et assurez la liaison entre l'art et la technologie.
Vous permettrez à nos animateur ·rice de donner vie à un univers vaste et diversifié de personnages, de créatures et d'objets en concevant, en développant et en optimisant les outils et les pipelines du moteur de jeu. En tant qu'animateur technique, vous déterminerez comment les outils et le moteur de jeu peuvent être développés pour surmonter les défis techniques liés à la création d'animations pour nos jeux.
Prêt·e à plonger dans le monde du développement de jeux vidéo à la pointe de la technologie ? Basé à Montréal, Behaviour Interactif est un acteur majeur de l'industrie du jeu, créant des expériences inoubliables sur PC, console et mobile. On est un studio indépendant dynamique avec plus de 1200 employés passionnés, et on a des studios à Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK–North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre équipe Services collabore avec des géants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un développement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unité Jeux Originaux repousse les limites de notre créativité avec nos IPs emblématiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif
Chez Behaviour Interactif, on croit en l'équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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