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Technical Art Intern
2 weeks ago
Position Overview:
Harry Potter: Puzzles and Spells is looking for a Technical Art intern to contribute to our project. Our Technical Art group has 4 members and is looking for an individual who is enthusiastic about learning to make games. Whether you are interested in rigging, shaders, scripting or other aspects of technical art we will evaluate your skill set and set you up with an experienced Technical Artist to work hands on, developing content in our game.
Technical artists work with, and coordinate between, engineers and artists. They work with the two groups to ensure the game art meets technical requirements as well as function in the game as defined by design or art direction. On Harry Potter this work takes place in the Unity game development engine.
What You'll Do:
- Integrate Art Assets: You will oversee the integration of high-quality art assets into the game engine, ensuring they fit seamlessly within the world of Harry Potter.
- UX Collaboration: You will partner with the UX team to implement initial prefab stubs and provide ongoing technical support throughout the polishing and finalization phases.
- Cross-Discipline Liaison: Act as the primary bridge between Art and Technical teams, ensuring technical requirements are met while maintaining the integrity of the artistic vision.
- VFX & Animation Support: Assist the VFX and Animation teams with asset implementation, specifically troubleshooting sorting issues and hooking up dynamic elements for gameplay features.
- Tool Development & Automation: You will build scripts and tools (e.g., Python, C#, Unity Editor scripts) to automate mundane or repetitive tasks for the Art team, focusing on efficient asset import, pipeline checks, and data manipulation within Unity.
What You Bring:
- Interest in both the technical and artistic aspects of game development
- Keen to help artists get their work into the game and making it work as expected
- Enthusiasm for being challenged with technically difficult tasks
- Understanding of high level programming language like python or c# or shader language like HLSL
- Familiarity with Unity
- Coursework showing an interest in art either art history and/or art classes
- A simple portfolio would be appreciated
- Strong verbal and written communication skills
- Confidence in communicating with artists and engineers about their disciplines, being able to flex your communication style across different team members
- In this role you will be learning to coordinate needs and expectations of both engineers and artists
What We Offer You :
- Daily lunches, tons of snacks and beverages
- Zynga happy hours and frequent employee events
- Flexible working hours on many teams
- Casual dress every single day
- Culture of diversity and inclusion including employee resource groups
- Work with cool people and impact millions of daily players
The pay range for this position in Toronto, Ontario at the start of employment is expected to be between $29 and $33 per hour.
However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.
Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.