Senior Texture Artist
2 weeks ago
This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.
This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.
Position Summary
We are looking for a phenomenal teammate to join our Texture team. The Senior Texture Artist is responsible for creating the textures, colours, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production.
At ILM, we believe a good idea is a good idea, regardless of where it comes from Do you thrive in a creative environment? Do you enjoy sharing knowledge and learning from others? If you love art, technology, and movies, then this might be the role you're looking for
ILM strives to be an inclusive environment, and the Texture team embraces promising individuals with a variety backgrounds and experiences.
What You'll Do- Works independently and with production team (VFX Supervisor, Texture Supervisor, Look Dev Supervisor) at an advanced level to implement the desired look of complicated CG models, including complex creatures and/or hard surface models, including ships, real world vehicles and environments
- Participates as a team member in determining various design solutions; provides feedback to other members of the production by attending dailies on a regular basis
- Mentors junior and mid-level Artists
- Maintains or exceeds consistent level of productivity while meeting scheduled targets and producing high quality work
- At least five years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least seven years of relevant professional VFX experience in lieu of education
- Proficient in Maya, Mari, Zbrush, Photoshop and UV unwrapping tools
- Ability to navigate complex pipelines
- Strong attention to detail
- Ability to learn quickly and assimilate new information
- Excellent interpersonal and organizational skills
- Modeling, Groom, and Look Development knowledge are pluses
- Katana and Houdini experience are pluses
- Feature Animation experience is a plus
As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.
JoinILM
The hiring range for this position in Vancouver is C110,600 to C$141,500 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.
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