Lead Texture Artist
1 week ago
This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.
This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.
We are looking for a phenomenal teammate to join our Texture team. We are a passionate team dedicated to pushing the boundaries of creativity in digital artistry. As the Lead Texture Artist, you will be instrumental in crafting the textures, and intricate surface details that bring our CG creatures and hard-surface models to life in our production.
At ILM, a good idea is a good idea, regardless of where it comes from Do you thrive in a creative environment? Do you enjoy sharing knowledge and learning from others? If you love art, technology, and movies, then this might be the role you're looking for
ILM strives to be an inclusive environment, and the DMS team embraces promising individuals with a variety backgrounds and experiences.
What You'll Do
- Work unaccompanied and with production team (VFX Supervisor, Texture Supervisor) at an advanced level to implement the desired look of complicated CG models, including complex creatures and/or hard surface models, including ships, real world vehicles and environments
- Create complicated textures, colours, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production
- Set up asset pipeline following Supervisor's specifications; in absence of Texture Supervisor, assume governing role over Texture team and ensures accurate Texture pipeline set-up
- Participate as a team member in identifying various design solutions; provide feedback to other members of the production by attending dailies on a regular basis
- Provide texture feedback and oversight for Third Party Partners
- Work by one's self, with input from Art Directors, Modelers, and Look-Development TD's, to achieve desired look of photo-real models
- Mentor junior and mid-level artists
- Maintain or exceed consistent level of productivity while meeting scheduled targets and producing high quality work
What We're Looking For
- Bachelor of Arts Degree or equivalent education and experience
- 5+ years of proven experience
- Demo reel and portfolio illustrating knowledge and experience in painting, illustration or design
- Familiarity with film production and computer graphics
- Attention to detail with good organizational and interpersonal skills
- Ability to learn quickly and assimilate new information
- Proficient in Mari (preferred), Maya, Zbrush, Photoshop, or Bodypaint. Ability to navigate complex Computer Graphics pipelines
- Ability to collaborate closely with various parts of the Computer Graphics pipeline and manage schedules
- Modeling skills are a plus
As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.
JoinILM
The hiring range for this position in Vancouver is C$122,400 to C$156,800 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.
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