Principal Technical Artist – Dead by Daylight
1 week ago
The role
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic
Dead by Daylight
. Join us and be a part of the future of interactive entertainment
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
Join Behaviour Interactive and play a key role in shaping the future of Dead by Daylight, our online multiplayer horror experience enjoyed by millions of players worldwide.
We're looking for a Principal Technical Artist with deep Unreal Engine expertise to push the boundaries of creativity and technology. You will have the opportunity to utilize your expertise to automate tasks, enhance processes, and develop cutting-edge solutions and tools.
In this role you will :
- Acts as a resource person for the team members to determine the technical impact of the artistic vision.
- Simplifies production by finding ways to automate tasks and improve processes.
- Develops best practices, solutions and tools in order to solve problems.
- Promotes the reuse of assets, know-how and tools across multiple projects.
- Ensures that the team has the technical expertise to do the work required in the project.
- Seeks to constantly push the limits of technology.
What we're looking for :
- 10+ years as a Technical Artist in the gaming industry, with at least one AAA title shipped.
- Proficiency with Unreal Engine.
- Strong understanding of 3D modeling, textures, frames, animation, lighting, special effects, and scripts.
- Expertise in optimizing game assets and improving art pipelines and visual quality.
- Knowledge of procedural systems and dynamic lighting challenges.
- Experience with Houdini, tooling development and Unreal Shader development will be a plus.
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