Generalist Programmer – Dead by Daylight
1 week ago
The role
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic
Dead by Daylight
. Join us and be a part of the future of interactive entertainment
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
Are you passionate about building the systems that power unforgettable gameplay experiences? We're looking for an experienced Generalist Programmer to join the systems team for
Dead by Daylight
. In this role, you'll be at the heart of our development team, crafting and optimizing the core systems that bring our game to life across multiple platforms.
The systems team works on a wide variety of features that are very diverse in nature but having in common that they form the underlying systems upon which the game is based: game flow, the archives, performance, load times, multiple platforms, consoles, and others. You'll collaborate closely with designers, artists, animators, and fellow programmers to ensure a seamless and immersive experience for our players. If you're energized by the challenge of working in different systems in gaming, thrive in a creative and collaborative environment, and are eager to make a meaningful impact on a globally celebrated title, this is your chance to contribute to something special. Join us and help redefine what's possible in Dead by Daylight
In this role you will :
- Deliver systems. Write, refactor, and optimize C++ code for a wide range of systems, from game flow and player archives to platform-specific implementations and tooling.
- Fix bugs. Dead by Daylight is a live game as a service where features are continually added or improved. This introduces bugs and other issues.
- Fix performance and memory issues. As with any GaaS, performance and memory issues can arise. You will profile the game, identify bottlenecks, and optimize accordingly.
- Ensure features and bugs are delivered on all platforms. The game is supported on numerous platforms, from PC to current and past-generation consoles. You will guarantee the game functions flawlessly across all platforms.
- Collaborate with teams. Most system features involve cross-functional collaboration with game design, UI, backend programming, and art teams. Effective communication and teamwork are essential to deliver successful features.
What we're looking for :
- 5+ years of experience in game development, with a proven track record of delivering high-quality systems.
- A true generalist—comfortable diving into a wide variety of technical challenges.
- Strong proficiency in C++.
- Experience with AA/AAA games or multiplayer games.
- Experience with Unreal Engine 4/5
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