Principal Technical Artist
1 week ago
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
Join Behaviour Interactive and play a key role in shaping the future of Dead by Daylight, our online multiplayer horror experience enjoyed by millions of players worldwide.
We're looking for a Principal Technical Artist with deep Unreal Engine expertise to push the boundaries of creativity and technology. You will have the opportunity to utilize your expertise to automate tasks, enhance processes, and develop cutting-edge solutions and tools.
In this role you will:- Acts as a resource person for the team members to determine the technical impact of the artistic vision.
- Simplifies production by finding ways to automate tasks and improve processes.
- Develops best practices, solutions and tools in order to solve problems.
- Promotes the reuse of assets, know-how and tools across multiple projects.
- Ensures that the team has the technical expertise to do the work required in the project.
- Seeks to constantly push the limits of technology.
- 10+ years as a Technical Artist in the gaming industry, with at least one AAA title shipped.
- Proficiency with Unreal Engine.
- Strong understanding of 3D modeling, textures, frames, animation, lighting, special effects, and scripts.
- Expertise in optimizing game assets and improving art pipelines and visual quality.
- Knowledge of procedural systems and dynamic lighting challenges.
- Experience with Houdini, tooling development and Unreal Shader development will be a plus.
- Agir en tant que personne-ressource pour les membres de l'équipe afin de déterminer l'impact technique de la vision artistique;
- Simplifier la production en trouvant des solutions pour automatiser les tâches et améliorer les processus;
- Développer les meilleures pratiques, solutions et outils afin de résoudre les problèmes;
- Encourager la réutilisation des ressources, du savoir-faire et des outils sur plusieurs projets;
- S'assurer que l'équipe possède l'expertise technique nécessaire pour réaliser le travail requis par le projet;
- Chercher constamment à repousser les limites de la technologie.
- Plus de 10 ans d'expérience en tant qu'artiste technique dans l'industrie du jeu vidéo, avec au moins un titre AAA sorti;
- Maîtrise d'Unreal Engine;
- Excellente compréhension de la modélisation 3D, des textures, des frames, de l'animation, de l'éclairage, des effets spéciaux et des scripts;
- Expertise en optimisation des ressources de jeu et en amélioration des pipelines artistiques et de la qualité visuelle;
- Connaissance des systèmes procéduraux et des défis liés à l'éclairage dynamique;
- Une expérience avec Houdini, le développement d'outils et le développement de shaders Unreal sera un atout.
Rejoignez Behaviour Interactive et jouez un rôle clé dans l'avenir de Dead by Daylight, notre expérience d'horreur multijoueur en ligne appréciée par des millions de joueurs à travers le monde.
Nous recherchons un·e artiste technique principal·e possédant une expertise approfondie d'Unreal Engine pour repousser les limites de la créativité et de la technologie. Vous aurez l'opportunité d'utiliser votre expertise pour automatiser les tâches, améliorer les processus et développer des solutions et des outils de pointe.
Prêt·e à plonger dans le monde du développement de jeux vidéo à la pointe de la technologie ? Basé à Montréal, Behaviour Interactif est un acteur majeur de l'industrie du jeu, créant des expériences inoubliables sur PC, console et mobile. On est un studio indépendant dynamique avec plus de 1200 employés passionnés, et on a des studios à Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK–North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre équipe Services collabore avec des géants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un développement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unité Jeux Originaux repousse les limites de notre créativité avec nos IPs emblématiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif
Chez Behaviour Interactif, on croit en l'équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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