Stylized 3D Characters Project Lead, Senior, grade 2-3, Canada, USA
7 days ago
USA, CANADA for FORTNITE
+ The next great challenge is coming:Room 8 Studio is currently looking for a proficient and experienced Project Lead who specializes in Stylized character creation and has a strong background in game development.
The ideal candidate is a leader who can maintain high standards of quality and style, with knowledge of the technical and artistic constraints of the character creation process.
+ Superpowers you have:- Proven experience as a Project Lead within a Stylized 3D Character Art team in a game development environment;
Relevant portfolio with examples of work in the corresponding direction;
Ability to manage and review the quality of the team's output, ensuring it meets artistic and technical standards;
Skills in mentoring, guiding, and resolving artistic and technical challenges within the project team, as well as providing clear, constructive feedback;
Excellent communication skills and a collaborative mindset to work in dynamic, creative environments;
Driving projects from setup to success—building strong client communication, taking initiative to optimize workflows, and ensuring smooth, efficient delivery;
Advanced English level (written and spoken) for seamless collaboration and documentation;
High-poly sculpt in Zbrush;
Character topology for animation;
Excellent knowledge of anatomy;
Experience in working with hard surface;
Ability to create UV mapping and texture baking (normal, AO, etc.);
Experience working as a Project Lead;
High standards of work quality and artistic taste.
- Experience with game engines;
Experience in creating creatures;
Solid understanding of the rigging and animation processes;
Drawing skills.
Lead stylized character art projects, with the opportunity to focus solely on art direction full-time;
Execute quality control for the work produced by the team of artists;
Support the team in solving artistic and technical challenges;
Organize task distribution and workflow across the project team;
Develop clear technical specs and art guides to align output with project goals;
Create efficient UV maps and texture bakes (normal, AO, etc.);
Texture assets using Substance Painter (including hand-painting when required by the project).
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