Concept Artist

6 days ago


Toronto, Canada Ubisoft Full time

Company Description

Ubisoft Toronto Inc.
224 Wallace Avenue. M6H 1V7
Toronto, Ontario

Location of position: Toronto, Ontario; Remote Work Opportunities Available

**Our Mission**

Ubisoft’s 19,000 team members, working across more than 40 locations worldwide, are bound by a shared mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are vital in creating worlds where players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

**Our Studio**

Ubisoft Toronto is one of the most significant development studios within Ubisoft, employing talented developers worldwide. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on Ubisoft’s most prominent brands: Assassin’s Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy’s Splinter Cell.

We recently launched Far Cry 6, the most ambitious Far Cry game to date, featuring the talented Giancarlo Esposito as Anton Castillo. Our studio has also led the development of the newest game in the Watch Dogs franchise - Watch Dogs: Legion (2020), a stand out for its tech and design work, play as anyone gameplay in an open world, and rich and detailed rendition of a future London. Starlink: Battle for Atlas (2018) was Ubisoft Toronto’s first new IP, which seamlessly blended physical and digital gameplay. Splinter Cell Blacklist was the first title released by Ubisoft Toronto in 2013. We have an exciting roadmap of projects for the future and can’t wait to share more details.

Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we constantly strive to get better, be better and do better - embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.

**Job Description**:
**On being a Concept Artist at Ubisoft Toronto**:
As a Concept Artist at Ubisoft Toronto, you will be working together with the team at Massive Entertainment to create a new story-driven open-world video game set in the _Star Wars_ galaxy. Our goal is to create a game and a story that bring both new and lifelong fans on an immersive and outstanding journey, which will stay with them for years to come.

You'll lay the groundwork for the artistic team to create the memorable characters and environments players will engage with and enjoy. You'll provide the artwork that will serve as references, and guide the visual styling throughout production as all artists work towards a common goal.

You are a visionary, a thinker, a developer and an interpreter of ideas, able to be inspired while also inspiring others. You understand a vision and let your creativity guide you as you freely explore styles and designs in your medium of choice. You’re eager to receive your colleagues’ feedback and enjoy the challenge that comes with the continuous, iterative process of working and reworking your art until you communicate the correct visual design language.

**Type of Position**: Permanent, full-time; Toronto, Ontario; Hybrid, flexible work environment

**What you’ll do**:

- Partner with the art director to develop the overall vision of a game (set the tone and ambiance; pitch locations, key moments, emotional contrasts, etc.);
- Produce sketches and quick iterations (digital or paper);
- Create concepts of characters or environments from existing references or from scratch;
- Propose concepts to the artistic team and discuss possibilities.
- Adapt your artwork based on feedback;
- Find balance between artistic aspects and technical constraints;
- Refine your concept art to illustration by adding layers of detail.

**Qualifications**:
**What you bring**:

- A degree in Fine Arts or equivalent (or related training);
- Around 3 years of experience in concept art in the video game industry (or other relevant experience);
- Knowledge of digital painting and 3D software (e.g. 3DS Max);
- Understanding of art fundamentals: lighting, composition, architecture, anatomy, etc.;
- Open-mindedness and flexibility;
- Excellent communication and presentation skills: you can share your ideas and explain your creative process;
- A collaborative spirit;
- A whole lot of creativity and curiosity.

Additional Information
**What to send our way**:

- Your CV, highlighting your background, skills, and any games shipped
- A strong portfolio or demo reel

**We Offer**:

- **A hybrid, flexible work model**:

- **Six weeks of vaca



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