Technical Artist

1 day ago


Toronto, Canada Secret Location Full time

**TECHNICAL ARTIST**

**Overview**
Secret Location is seeking a **Technical Artist** to join the creative team for a new location-based experiential project. Utilizing projection mapping and interaction tracking, the project will push creative and technical boundaries to deliver a unique audience experience. We are seeking an artist who is comfortable working in new formats, can join in troubleshooting problems in a team setting, take ownership of their tasks and bring something from concept to completion.

**Responsibilities**
Create and implement 3D animation and visual effects for the experience, including:

- Create real-time VFX utilizing technical art tools such as shader editors and particle systems
- Design and adjust VFX to respond dynamically to user input data (motion sensors)
- Integrate VFX into Unreal Engine projects
- Optimize animation assets in-engine to improve performance of the experience
- Commit and maintain work on a source control and asset management server
- Define and maintain a consistent and high-quality visual style, in line with art direction
- Collaborate with creative and technical leads to design and maintain an art pipeline that supports and pushes the visual quality of the project
- Help identify and implement art-pipeline optimization and automatization
- Create and maintain technical artwork documentation
- Collaborate closely with art director, technical lead, and developers
- Actively participate in team status meetings and review presentations
- Incorporate feedback from review sessions with project leads
- Work according to project tasks and timelines assigned by the project manager

**Experience Required**
- Intermediate level: 2-3 years' experience as a Technical Artist
- Portfolio and/or demo reel showcasing technical artwork experience
- Strong knowledge of one or more major 3D packages, such as: Cinema 4D, Max, Maya, Blender, Houdini, ZBrush and/or MudBox
- Experience creating and optimizing 3D animated VFX in real-time engines (Unity, Unreal)
- Knowledge of the technical constraints relating to real time game or experience development

**Nice-to-Have Experience**
- Experience with VR, game or experiential 3D production pipelines
- Experience with creating immersive, interactive, projection mapping or AR-based content
- Experience working with motion tracking or interaction sensors such as Kinect, Lidar
- Experience with use of Github and Sourcetree (or similar) for build management and version control

**Tools: Software**
- Unreal Engine v4.27+
- 3D animation packages, such as: Cinema 4D, Max, Maya, Blender, Houdini, ZBrush and/or MudBox
- Github, Sourcetree
- Google Workspace, Slack and project management software, such as: Asana, Jira/Confluence or Notion

**Tools: Equipment**
- Computer (GTX 10-series GPU or better, Windows 10+)
- Webcam and headphones, for video calls

**Duration / Hours**
- 3-month contract with possibility to extend
- 40 hours / week

**Job Type**: Contract


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