Technical Artist 2
1 day ago
**_EA Create_**
EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams are composed of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.
**_Create: Rigging_**
The Rigging team creates systems to support character and vehicle animation by developing body and facial rigging systems, animation interfaces and by supporting animators with technical setup and production.
**_Responsibilities:_**
Technical Artist 2 - Rigging:
- Design and implement global rigging workflows and systems with the goal of convergence and efficiency, and creating and supervising the development of varying levels of complexity skeletons, control rigs, secondary animation, and skin deformations
- Design, develop, deploy and maintain animation tools, workflows, and pipelines to improve production efficiency.
- Implement techniques and process to solve character, animation and deformations challenges as identified by department lead
- Proactive in problem identification while developing and delivering solutions
- Define and estimate tasks in a well-organized manner
- Interact and collaborate with the key client stakeholders, both up and downstream while concurrently aiding in the growth of junior Riggers.
- Assisting production in the maintenance of scheduling software and ensuring milestones and deliverables are maintained and executed.
**_Qualifications:_**
Technical Artist 2 - Rigging:
- 5-8+ years of technical art/rigging/animation experience with multiple shipped game titles and/or VFX/feature animation.
- Expert Knowledge of Python, C#, C++ and familiarity with Maya API (MotionBuilder API experience a plus)
- Strong background in rigging and skinning complex assets with an expert knowledge and understanding of animation principles and human anatomy.
- Experience in standard industry tools including Maya, Houdini and/or MotionBuilder (Motion capture and motion retargeting experience a plus)
- Have a proactive work ethic, capable problem solver who is not afraid of big challenges. The perfect fit should be able to quickly identify issues, attempt to resolve and know when to escalate. Excellent problem-solving skills and must be able to identify issues and proactively implement solutions.
- Ability to prioritize deadlines and maintain consistent productivity in a fast-paced environment.
- Strong communication and documentation skills required to educate artists on new tools and/or workflows
Electronic Arts is the leading interactive entertainment company, powered by innovative technology. We create incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need creative, collaborative, diverse and adaptable people to keep making Electronic Arts better.
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