Technical Artist 2
5 days ago
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
At EA CREATE We exist to deliver industry leading creative results and exceptional product delivery. We strive to be the leading content development organization in the games industry. We value exceptional talent, integrity, and ingenuity.
The Challenge
As a Technical Artist, you will collaborate closely with our art and technical art teams to design and implement AI/ML-assisted, high-quality content production workflows. You will bridge the gap between creativity and technology, helping to develop tools and pipelines that reimage workflows to empower artists to focus on their craft.
This role requires a blend of technical expertise, artistic sensitivity, and creative problem-solving. You should be comfortable diving into new technologies, experimenting with AI/ML systems, and designing intuitive solutions that push the boundaries of content creation.
You will report to our AI/ML Technical Art Director.
This team works onsite in Vancouver or Orlando 3 days a week.
Responsibilities
- Prototype and implement tools that leverage AI/ML to automate or simplify complex art workflows, reducing repetitive tasks and unlocking new creative possibilities.
- Integrate DCC applications (e.g., Maya, Photoshop, Substance) into the Frostbite engine, ensuring seamless asset transfer, manipulation, and scalability.
- Build intuitive UIs (Python/Web) that make advanced tools accessible to non-technical users; conduct user research and feedback sessions to iterate on functionality and usability.
- Explore and apply Large Language Models and other generative AI technologies to accelerate content generation and augment artist workflows.
- Partner with engineers, artists, and researchers to prototype and deliver innovative solutions that enhance both technical pipelines and creative processes.
Qualifications
- Bachelor's degree (or equivalent experience) in a related field.
- 4+ years of Python development experience.
- Proven experience building art pipelines for production.
- Experience designing and developing UX + UI (Python/Web).
- Familiarity with machine learning pipelines, LLMs, and MCP frameworks.
- Working knowledge of cloud technologies and web APIs.
- Working Knowledge of DCC applications such as Maya, Photoshop, and Substance.
Compensation And Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria) *$100,000 - $139,500 CAD
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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