Intermediate Modeling and Texture Artist
2 days ago
Founded in 2013, ICON Creative Studio is Canada’s largest independently owned animation entertainment company located in the historic Gastown district of Vancouver, BC, Canada. With almost 400 design, storyboarding, modelling, rigging, animation, technical animation, lighting, visual effects, and compositing artists alongside creative and management teams.
We are looking for Intermediate Modeling/Texture Artists (NOC 5241) to join our team in Suite 200 - 341 Water Street in Vancouver
**ABOUT THIS POSITION**
Intermediate Modeling/Texture Artists are vital to the development of characters in the creation process. They are expected to consistently produce at the quality and output level determined by their production.
Job duties:
General duties that most artists in this occupation, in our studio are doing:
- Get client feedback on the graphic elements they are showcasing as a final composited image, as well as at each stage prior to the final render
- Determine the suited means to produce the desired visual effect and the appropriate method of communication
- Determine which graphic elements are used to produce the final image
- Use image processing, multimedia software, layout and drawing software to produce our final image
- Help guide the company on the timeline required to complete the tasks
- Use photograph and illustrated references to produce our final images
- Establish guidelines for the company’s final images
- Coordinate audio visuals
- Work in a multidisciplinary environment
- Use computer-assisted drawing, modelling, animation, and compositing software to produce final imagery. The imagery is used for printed marketing on each production.
- Provide 3D animated computer illustrations
- The company’s shows are based on adapting existing graphic illustrations into 3D animated content.
Below are specific duties of an Intermediate Modeling/Texture Artists working in our studio
- Can model and texture both props, characters and environments and can work to a high level of finish if required
- Able to approach and complete tasks with mínimal help
- Establish designs and produce an accurate translation of the design reference saying on the model (in style), follow the design reference accurately and work on a wide range of styles as required
- Have a good understanding of the Studio pipeline including how and why things are done the way they are and the effects that may occur further down the pipeline
- Must be proactive and can solve issues independently
- Must be able to take criticism and follow the direction of their Supervisors and Production
- Ability to Interact and cooperate with other departments to solve technical issues
- Proficiency in Maya
- Must be proficient in relevant software including Photoshop, ZBrush, Mari, Mudbox, Substance Painter, Renderman and Arnold
- 2 to 5 years of CG modeling/texturing experience creating and texturing models in Maya
- More than 2 years of CG modeling/texturing experience required working in an Animation, Gaming or Digital Visual Effects Studio.
- Proficient in building and texturing minor sets or sets with reuse elements
- Able to build and texture simpler to mid-level sets
- Able to build and texture simpler to mid-level characters
- Proficient in building and texturing vehicles
- Scripting ability in relevant languages including Python highly desirable
- Good communication skill
Term of employment: Full time
Language: English
Wage: $62,000 - $72,000 annually
Code: 2010472
**Job Types**: Full-time, Fixed term contract
Contract length: 24 months
**Salary**: $63,000.00-$73,000.00 per year
**Benefits**:
- Dental care
- Extended health care
- Vision care
Schedule:
- 8 hour shift
Ability to commute/relocate:
- Vancouver, BC V6B 1B8: reliably commute or plan to relocate before starting work (preferred)
**Experience**:
- Animators & Digital Effects Artists: 2 years (preferred)
Work Location: One location
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