Art Director
6 days ago
**Company Description** Description de l’entreprise**
People Can Fly est l'un des principaux studios indépendants de développement de jeux AAA. Notre équipe internationale est composée de centaines de personnes talentueuses qui travaillent dans nos bureaux en Pologne, au Royaume-Uni, en Irlande, aux États-Unis et au Canada, ainsi qu’à distance dans le monde entier.
Fondée en 2002, notre société s'est imposée dans le genre des jeux de tir avec des titres tels que Painkiller, Bulletstorm, Gears of War: Judgment et Outriders. En tant que studio chevronné utilisant l’Unreal Engine, nous continuons à repousser les limites du possible en matière de développement de jeux.
Nos équipes créatives travaillent actuellement sur plusieurs titres captivants : Gears of War: E-Day (développé avec Microsoft), Project Echo pour KRAFTON et Lost Rift, une propriété intellectuelle originale que nous développons en interne selon notre modèle d’auto-édition. Nous explorons également de nouvelles plateformes et expériences, y compris la réalité virtuelle et d'autres projets non annoncés.
Avec plus de 20 ans d’expérience, People Can Fly continue d’explorer de nouveaux horizons. Notre objectif est de combiner notre expertise avec la créativité des talents les plus brillants et avant-gardistes du secteur afin de créer la prochaine génération de jeux d’action pour les joueurs du monde entier.
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**Company Description**
People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand our expertise and push the boundaries of what’s possible in game development.
Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.
With over 20 years of experience, People Can Fly continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.
**Objectif principal du poste**
Aligner une équipe multidisciplinaire d’artistes et de développeurs afin de concevoir et maintenir un style artistique cohérent, en parfaite synergie avec la direction créative du jeu et l’expérience visuelle souhaitée pour les joueurs.
**Collaboration au sein du studio**
Art, design, ingénierie, production, RH, recrutement
**Responsabilités**
- Superviser et maintenir un style artistique cohérent avec la direction créative du jeu.
- Fournir des retours clairs et constructifs aux artistes et partenaires internes et externes.
- Collaborer avec le directeur artistique technique pour concevoir et optimiser les pipelines artistiques, alliant qualité visuelle et performance.
- Être le-la garant-e de la qualité visuelle à travers des revues quotidiennes et des validations de jalons.
- Encadrer et développer les équipes artistiques internes et externes, favorisant la croissance et la collaboration.
- Coordonner avec la production et les leads afin d’assurer le respect des objectifs de qualité et des échéanciers. Consolider et présenter les retours destinés aux revues internes et externes.
**Participer activement au recrutement et à l’évaluation de nouveaux talents pour le département artistique.**
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**Main Goal of the Role**
Align a multidisciplinary team of artists and developers to craft and maintain a compelling art style that synergizes with the intended creative direction of the game and delights players.
**Collaboration Within the Studio**
Art, Design, Engineering, Production, HR, Recruitment
**Responsibilities**
- Oversee and maintain a cohesive art style aligned with the creative vision of the game.
- Provide clear, timely feedback to internal and external artists and vendors.
- Partner with the Technical Art Director to build and evolve efficient art pipelines that meet visual and performance goals.
- Act as the gatekeeper for visual quality through daily reviews and milestone check-ins.
- Mentor and develop internal and external art teams, fostering growth and high standards.
- Coordinate with production and leads to ensure external vendors meet quality targets and milestone deadlines. Consolidate and present feedback for internal and external reviews.
**Recruit and evaluate new talent for the Art department in collaboration with
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