Creature Technical Director
2 weeks ago
**Position Summary**:
This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.
The Creature Technical Director is responsible for rigging and enveloping hero to background creature, vehicles, and props in Maya. They are able to wrangle rigging and creature pipeline issues proficiently under the direction and support of their supervisors; and have the ability to run flesh-surface, hair, rigid sim, crowd, and/or cloth simulations.
**What You'll Do**:
- Provide rigging and enveloping in Maya for various vehicles, characters, and creatures
- Run cloth, hair, rigid body, crowd, or muscle simulations
- Troubleshoot creature pipeline issues for artists in other disciplines
- Script utilities/tools/plug-ins in Maya and/or Houdini
- Participate in reviews, dailies, and department meetings as required
- Mentor entry level artists
- Special projects as necessary
**What We're Looking For**:
- At least three years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least five years of relevant professional VFX experience in lieu of education
- Experience as Maya rigger for assets in digital animation, visual effects, games, commercials
- Experience running simulation shotwork
- Experience in corrective sculpting
- Knowledge of anatomy and enveloping
- Positive attitude and team player
- Good communication skills
- Proficiency with Linux
- Expertise with Maya and Houdini
- Experience with python scripting
- Nice to have:
- C++
- Basic proficiency in another discipline - modeling, texture, TD, animation
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