Virtual Art Department Technical Artist

7 days ago


Vancouver, Canada CoSA VFX Full time

**Department**:

- Virtual Art Department**Location**:

- Vancouver, BC**CoSA VFX **is an award-winning, fast-paced, and highly collaborative Visual Effects studio with locations in Los Angeles, Vancouver, and Atlanta. We are seeking **Virtual Art Department Technical Artist** with expertise in delivering tools to artists and developing platforms and pipelines for the Virtual Art Department. While this is a remote role, artists in British Columbia and Ontario will be given preference.

**RESPONSIBILITIES**:

- Prepare scenes and content ahead of client reviews and virtual scouting sessions
- Facilitate and observe daily reviews and working sessions to identify bottlenecks or issues
- Debug technical issues promptly and efficiently, escalating to core engineering teams when needed
- Standardize and improve content creation, review processes and best practices for production of real-time assets, materials, shaders and LODs
- Set strategic direction for the content pipeline and tools, and provide a product-owner level of expertise as a key pipeline customer
- Profile real time scenes to provide leadership with content strategies on how to best accomplish their vision
- Contribute to look-development of the highest-caliber real-time art by creating material networks, lighting, and particle effects, and partner with other artists on asset look development

**REQUIREMENTS**:

- 3+ years of professional game production or Virtual Art Department experience in a Technical Artist role working with Unreal Engine.
- A commitment to communication, interpersonal skills, and collaboration with department members.
- Ability to work with Supervisors to configure tools and output high-quality work
- Expert in being able to create Unreal Editor widgets and/or Plugins in order to help the VAD team to be fast and efficient (Quality of life and Automation).
- Working knowledge of Scripted Actions
- Understanding of ICVFX Stage tools
- Knowledge of Optimization Tools
- Have a good understanding of Blueprints
- Expertise in Source Control/Perforce
- Advanced knowledge in being able to setup Visual Data Prep Recipes for DataSmith Automated Ingestion
- Knowledge of being able to set up a nDisplay System
- Experience setting up Pixel Streaming Session, Multi-User session.
- A good understanding of a VFX pipeline and workflow.
- Experience in VFX pipelines
- Awareness of timelines and delivery dates
- Experience with CVar cmds for environment optimization, troubleshooting, and activation of less exposed engine features is a nice to have
- Understanding of UI Development for Tools (WPF, WinForms, XAML, QT) is a plus
- Knowledge of Unity is preferred

**CoSA’s compensation and benefits package includes: 4% gross earnings paid in lieu of vacation, paid sick leave as well as extended health & dental insurance.


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