Virtual Art Department Generalist
1 week ago
**Department**:
- Virtual Art Department**Location**:
- Vancouver, BCCoSA VFX is an award-winning, fast-paced, and highly collaborative Visual Effects studio with locations in Los Angeles, Vancouver, and Atlanta. We are seeking **Virtual Art Department Unreal Generalist **for current and upcoming projects. While this is a remote role, artists in British Columbia and Ontario will be given preference.
**RESPONSIBILITIES**:
- Work within a team to develop and deliver highly detailed and optimized 3D assets and Virtual Environments inside the Unreal Engine for use in Virtual Productions for Film, commercials, and Episodic Television.
- Work within a team to output high quality assets
- Understand client feedback accordingly to produce high-quality, client focused assets
- Work to meet defined deadlines
- Serve as an active participant in team art discussions, critiques, and reviews
- Capable of picking up setups from other artists as well as creating looks from scratch
- Engage effectively on multiple projects at the same time
- Solve creative problems using simple, efficient techniques, and communicate ideas and techniques with teammates, and iterate rapidly based on client notes
- Work with a broad range of resources and tools to create environments that will be reviewed and manipulated in real-time using virtual production techniques
- Creates texture maps and sets up basic shaders for look development.
**REQUIREMENTS**:
- 2+ years of professional game production or Virtual Art Department experience in a Senior or Lead Artist role
- A commitment to teamwork, excellent communication, and interpersonal skills
- Strong organizational skills and self-motivation
- Advanced knowledge of Unreal Engine
- Expertise of modeling/Texturing/Shading/Lighting/Post Process effects for game development.
- Working knowledge of Maya or equivalent
- Understanding of Substance Painter/Quixel Mixer or equivalent
- Proficiency in the areas of Layout, Sequencer Animation, and Rendering inside Unreal Engine
**PREFFERRED**:
- Expertise of Scripting/Development tools and blueprint creation for Unreal
- Understanding of Source Control/Perforce
- Working knowledge of Shotgrid
- Competence of Optimization for Unreal
- Problem solver
**CoSA’s compensation and benefits package includes: 4% gross earnings paid in lieu of vacation, paid sick leave as well as extended health & dental insurance.
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