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Gameplay Animator
3 weeks ago
**ABOUT THE JOB**
BRON is the parent to a group of companies, operating across the media and technology sectors. Co-founded in 2010, BRON has grown into is a leader in the global film, television, and animation worlds, with new digital content, interactive gaming, international sales, merchandising & licensing, plus venture investments and advisory initiatives across the media-tech space. BRON has built a reputation for creating world-class, purpose based and commercially accessible content which has led the company to critical acclaim, including 32 Academy Award nominations, with 6 wins.
Capitalizing on a foundation built over 11+ years, enduring industry partnerships, and cultural acclaim, BRON is expanding its media omniverse to engage with audiences long after the credits roll. Through the development of original IP, cross-platform media experiences and data-driven insights BRON will continue their charge to tell important intersectional stories and foster conversation within a new media landscape.
The Gameplay Animator will be based in Canada (working 9am - 6pm PST schedule), but this position is fully remote.
**Requirements**:
**Role & Responsibilities**
- Create high quality gameplay animations utilizing key-framing and motion capture techniques
- Support and implement existing animation content, and fine-tune parameters for gameplay animation
- Create and maintain animation blueprints within Unreal
- Work with programmers and leads to develop game animation pipelines and processes
- Evolve the animation pipeline, optimize workflows and tools, and establish best practices and standards to help streamline the animation process
- Troubleshoot asset and editor problems for animations and other related features
- Document systems and feature functionality for use by team members
- Address feedback from the leads and directors in a timely manner, communicating time needed and understanding of the feedback given
**Qualifications**
- Knowledge of Unreal Engine 4+ Animation Systems
- Knowledge of Autodesk Maya, and animation and motion capture workflows
- At least 2 years of game art and animation production
- Demo reel showing expertise with animation systems
- Excellent eye for animation and visual aesthetics balanced with technical skills
- The ability to communicate effectively one-on-one with all team members and within group settings
- Excellent time management skills, with the ability to break down tasks and assignments and prioritize them into workable pieces on a daily, weekly, and project length basis
- Work independently and conscientiously with mínimal supervision
- Experience creating and maintaining rigs through the development process
- Passion for games and interest in game design
**Benefits**
- Competitive compensation package, including Extended Health Benefits and Employee Assistance Program
- Holiday closure between Christmas and New Year
- 7 health days per year (prorated per any partial year, and/or contract length)