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Lead UI Artist

4 weeks ago


Toronto, Canada Ubisoft Full time

Company Description

Ubisoft Toronto Inc.
224 Wallace Avenue. M6H 1V7
Toronto, Ontario

Location of position: Toronto, Ontario; Remote Work Opportunities Available

**Our Mission**

Ubisoft’s 19,000 team members, working across more than 40 locations worldwide, are bound by a shared mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are vital in creating worlds where players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

**Our Studio**

Ubisoft Toronto is one of the most significant development studios within Ubisoft, employing talented developers worldwide. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on Ubisoft’s most prominent brands: Assassin’s Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy’s Splinter Cell.

We recently launched Far Cry 6, the most ambitious Far Cry game to date, featuring the talented Giancarlo Esposito as Anton Castillo. Our studio has also led the development of the newest game in the Watch Dogs franchise - Watch Dogs: Legion (2020), a stand out for its tech and design work, play as anyone gameplay in an open world, and rich and detailed rendition of a future London. Starlink: Battle for Atlas (2018) was Ubisoft Toronto’s first new IP, which seamlessly blended physical and digital gameplay. Splinter Cell Blacklist was the first title released by Ubisoft Toronto in 2013. We have an exciting roadmap of projects for the future and can’t wait to share more details.

Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we constantly strive to get better, be better and do better - embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.

**Job Description**:
**On being a Lead UI Artist at Ubisoft Toronto**
As a Lead UI Artist at UbiTO, you will be both a hands-on developer and a vision-holding mentor as you work with a team of UI artists to transform high-level gameplay ideas into functional UI designs which meet our artistic and cognitive goals. You will oversee and coordinate your team in building and integrating the visuals that smoothly guide players as they navigate a game.

Thanks to your understanding of the UI development process along with its (at times, many) technical and artistic constraints, you are go-to person for advice and a point of contact for all of production. You’re able to adapt the UI vision to support and enhance art and design changes if they happen, step in to coach your team, find solutions to setbacks, and make use of space to create a seamless and intuitive gameplay experience for players to enjoy.

**Type of Position**: Permanent, full-time.

**What you’ll do**:

- Partner with core team members to understand the game’s overall vision, art direction, visual identity and accessibility features.
- Interface with Art and game direction to create, develop, and eventually deploy a vision of the game's interface which seamlessly blends artistic sensibility with design intentions and cognitive parameters.
- Participate in prototyping to experiment with designs & explore opportunities.
- Support your team in creating interface assets (menus, animation, HUD, icons, buttons, world maps, etc.).
- Meet with your UI artists to assign tasks, establish priorities, discuss progress, provide feedback, etc.
- Find balance between artistic aspects and technical constraints & find solutions to fix buggy features.
- Integrate interface assets using our proprietary tools and engines, with the help of programmers.
- Collaborate with cross-functional teams (design, art, animation, etc.) to ensure consistency to achieve quality.
- Carry out the annual evaluations of your UI artists.
- Stay up to date on UI best practices, tools, and trends to refine your skills & refresh your knowledge.
- Participate in recruitment to build your UI team & foster their growth.

**Qualifications**:
**What it takes to make it**:

- A college diploma in Digital Media, Computational Arts, Graphic Design, or equivalent (undergraduate degree an asset)
- At least 5 years of visual design experience or related experience + 2 years of leadership experience
- Knowledge of design tools (Photoshop, Illustrator, and After Effects), game engines (e.g. Unity or Unreal), game limitations, and prototyping tools *
- Solid understanding of usability principals & information