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Ripple Effect, an evolution of Battlefield's DICE LA, is a Los Angeles-based game studio on a mission to build community-first experiences through continuous innovation and boundary breaking technology.
**Our Values**:
We believe in an honest and transparent environment, where developers grow in our crafts. We value bold risk-taking followed by excellence through iteration. We seek developers with diverse experiences who will enrich our studio creativity.
Reporting to the Art Line Manager, you are familiar with using reference photography and concept art as your inspiration.
**Responsibilities**:
- You understand modeling, texturing, composition, color theory, design and lighting that we can see exercised in your portfolio - both in shipped game projects and personal work.
- Knowledge of at least one industry standard modeling package, a sculpting package and a PBR compliant texturing package.
- You can 3D model, texture and implement to a high standard inside of a game engine. This includes packing textures to specification and using and maintaining shared libraries.
- Experience working directly with an art lead or art director to refine visual and quality goals as required for the project.
**Qualifications**:
- 4+ years of professional experience as a prop and general 3d artist
- Shipped at least two AAA titles
- Use PBR and photometric textures
- Creative techniques for photorealism
**Next Steps**
- Provide web link on resume for online portfolio (required)
- This may be an Art, Audio, Design, Tech or Writing test
LI-Remote, #LI-Hybrid, #FlexibleWork
Ceci ne s’applique pas au Québec
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
BASE SALARY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $77,600 - $119,000 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.