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Materials Artist
3 weeks ago
Company Description
Created in 2008, DONTNOD is an independent French studio which creates and develop AA games in various genres : adventure (_Life is Strange_, _Tell Me Why_, _Twin Mirror_), action (_Remember Me_) and RPG (_Vampyr_). Each new game is an original creation with unique narrative gameplay experience and game mechanics.
In 2020, DONTNOD expanded internationally by creating its first branch in Montreal.
Job Description**_
Why join us?_**
- You're interested in participating in the creation of a Substance team within DONTNOD whose objective will be to improve the efficiency of our production chain and the graphic quality of our games;
- You want to join a diverse and committed team, both in its culture and in the content of the games it creates;
- You're looking for an opportunity to work directly with all production teams in Paris and Montreal;
- You want to join an innovative studio with a rich and unique management structure.
**_
What you'll be doing?_**
As part of the development of one of our projects, DONTNOD is looking for a Materials Artist to strengthen the Substance team present in Paris and Montreal.
Under the Substance Lead, your role will be to create the materials for all of our games through Substance suite.
Your mission will be to:
- work closely with the Substance Lead and Art Leads of each project;
- create and maintain libraries of high-quality PBR materials;
- ensure that materials respect the artistic style and technical specificities of each project;
- be responsible for quality control of textures between projects;
understand and assist in the development and implementation of textures production pipelines;
- find creative solutions to production challenges related to the creation of materials;
- participate in the research and development of new technologies;
- document and share knowledge about best practices.
Qualifications**_
The must-have skills we're looking for_**
- At least 1 year of experience as a Texture Artist / Materials Artist having used Substance Designer and Substance Painter on a daily basis;
- A strong understanding of creating realistic textures under Substance Designer, Painter and Zbrush;
- A solid understanding of artistic fundamentals and a strong attention to detail and form;
- A mastery of PBR artistic pipelines and real-time constraints;
- Skills in UVs unfolding and baking high-resolution models;
- Excellent oral and written communication skills (English and French);
- Ability to collaborate iteratively and constructively as a team;
- The ability to be proactive and autonomous;
- Creative, curious and versatile, you like to vary between several texture styles (stylized, realistic, etc.)
**_
What would set you apart?_**
- A mastery of Zbrush and good sculpting skills;
- Experience with Unreal 4 or 5;
- Mastery of 3DS max, Maya or Blender;
- Proficiency in Photoshop.
Additional Information
We build close-knit teams to encourage a fulfilling work environment for all our employees.
Here is a small overview of what we offer to our employees:
- The possibility of working anywhere in Quebec;
- Flexible schedules;
- Free access to a brand new gym and group classes and to a multi-sports field in summer which becomes an ice rink in winter;
- Partial refund of the STM/RTM card;
- A complete group insurance plan and an integrated health platform.