Game Artist
1 week ago
**Job Description**:
- Create concept art for creatures, characters, and events in the game.
- Create 2D mockups of user interfaces, buttons, animation flows, UI states, and effects.
- Create illustrations of items, creatures, and characters for use in gameplay, cutscenes, dialogues, and animatics.
- Help with graphic design tasks related to in-game events, as well as for marketing and promotional material surrounding the game.
- Optimize art assets and prepare them for game integration.
- Partner with the Art Director to deliver the artistic vision for the game.
- Collaborate with the technical artists and engineers to develop effective assets that work in the production pipeline.
Core Requirements:
- Professional experience in game art creation, having contributed to at least one shipped title.
- A passion for creating novel creatures and characters, and a keen eye for form, shape, structure, silhouette, and movement.
- An ability to collaborate with the team and contribute to early exploration of creative techniques and production methods.
- Ability to match illustration techniques of other artists.
- Good sense of asset organization and adherence to naming conventions
Nice-to-have Skills:
- Experience with Unity3D.
- Knowledge / understanding of AR and VR.
- Experience with 3D modeling, texturing, rigging, and/or animating (eg, Maya, 3DSMax, ZBrush, Blender, or equivalent).
- Animation experience (2D or 3D).
- Basic knowledge of version control (eg, Git, Perforce).
Our offices are located in **Victoria, BC** and while we support hybrid work schedules, we expect this position to include a substantial amount of in-office interaction.
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