Review Animator

5 days ago


Vancouver, Canada Electronic Arts Full time

Pour visualiser la description de poste en français, veuillez sélectionner le français ("Select Language") dans le menu déroulant au haut de la page **Location**:Hybrid and Remote work options available across most North America locations. **WE MAKE FUN...FUNNER.** We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both. We are looking for an experienced **Review Animator** to join the Skate team. You will report to External Development Director. **Responsibilities**: - Guide the external animation efforts in collaboration with the External Development Director and animation team, ensuring consistency and understanding in deliveries. - Work with the Skate animation team to ensure gameplay metrics, quality level and stylistic goals are maintained by the external animators. - Collaborate with Service Providers to meet animation needs. - Guide and support a team of External animators by giving clear direction and helpful feedback on animations. - Manage external team goals to meet project deadlines. **Qualifications**: - Your Demo reel shows a understanding of industry standard animation techniques. - Succeeds in a collaborative environment working with the internal team to come up with solutions in workflows. - You understand the challenges of working with an external team, and how to resolve them. - You can provide clear direction and feedback to improve quality of external animation assets. - 3+ years of experience in full cycle development - 3+ years game development experience as an animator - A high level of proficiency in MotionBuilder and Maya. - Experience in motion editing and keyframing characters to an extremely high standard. - Firm understanding of up-to-date animation review workflows. - Firm understanding of skateboarding great but not required for the role. **PORTFOLIO**: - All submissions must include a demo reel showing personal and/or professional artwork. Ceci ne s’applique pas au Québec. COMPENSATION AND BENEFITS The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location. BASE SALARY RANGES - Washington (depending on location e.g. Seattle vs. Spokane): º $92,600 - $135,600 USD Annually - British Columbia (depending on location e.g. Vancouver vs. Victoria): º $89,300 - $123,000 CAN Annually Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.


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