Animator

1 week ago


Vancouver, Canada Electronic Arts Full time

**General Information**:
**Locations**: Vancouver, British Columbia, Canada
- Role ID
- 210636
- Worker Type
- Temporary Employee
- Studio/Department
- EA Studios - EA Create
- Work Model
- On Site

**Description & Requirements**:

- Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams comprise of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.

The EA Create Animation team provides high-quality body motion performances for in-game, cinematic and narrative sequences.

**Responsibilities**:

- Create high-quality body animation art assets for use in-game
- Retarget motion capture body data onto character rigs
- Track and clean motion capture data in Vicon Shogun
- Work with development partners on visual target, altering animations where suitable
- Provide animation feedback and communicate best practice with intention for animation refinement
- Conduct and complete character rig reviews to refine it for motion capture retargeting
- Use proprietary animation pipelines and workflow
- Support the onstage capture teams with acquisition of motion capture performances
- Report to the Lead Animator, who will provide guidance on internal workflows

**Qualifications**:

- 3 years of motion capture or animation in video games, television, film or other related industry
- 3 years of experience with Motion Builder or similar 3D animation software
- Understanding of human movement, and detailed knowledge of functional human anatomy

**COMPENSATION AND BENEFITS**

**PAY RANGES**
- British Columbia (depending on location e.g. Vancouver vs. Victoria) *$75,900 - $105,600 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

**_About Electronic Arts_**
- We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.


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