UI Artist
4 days ago
**Company Description**
People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase - Red; as well as two projects in VR technology - Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.
With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.
If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.
Le **Projet Victoria** est un jeu d’action-aventure AAA non encore annoncé développé par notre équipe nord-américaine, avec le soutien des studios européens du Groupe PCF.
People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase - Red; as well as two projects in VR technology - Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.
With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.
If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.
**Project Victoria** is a yet unannounced AAA action-adventure game developed by our North American team supported by PCF’s European studios.
Créer des éléments artistiques pour l'interface utilisateur qui transmettent efficacement l'histoire et le style artistique du jeu.
- Maintenir la direction artistique et la qualité
- Produire des images d'interface utilisateur de haute qualité qui correspondent techniquement et artistiquement à l'univers et à la direction visuelle du projet.
- Transformer les wireframes en actifs polis dans le respect des spécifications et maintenir les pipelines de flux de travail dans les délais impartis.
- Participer aux revues, s'adapter et mettre en œuvre les commentaires des responsables et des pairs de manière professionnelle.
- Collaborer étroitement avec les concepteurs et les développeurs pour définir la vision de l'interface utilisateur ; fournir des actifs d'interface utilisateur riches et passionnants.
- Participer aux initiatives de R&D, pour explorer de nouvelles techniques et mettre en œuvre des améliorations aux pipelines et aux flux de travail.
- Create user interface art assets that effectively convey the game's story and artistic style.
- Maintain artistic direction and quality
- Produce high quality UI art suitable technically and artistically with the project's universe and visual direction.
- Transforming wireframes into polished assets within specifications and maintaining workflow pipelines within given deadlines.
- Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner.
- Collaborate closely with designers and developers to define the vision for User Interface; deliver rich, exciting UI assets.
- Participate in R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
**Qualifications**
- U
-
Artiste UI UI Artist
2 days ago
Montréal, Canada Square Enix Montreal Full time//English version will follow// ARTISTE UI Relève de : Artiste UI en chef.fe **Temps plein - Permanent** **Ce que tu vas faire** - Être l’un des principaux acteur.trices et responsables de la création des interfaces graphiques de l’un de nos projets Mobile ; - Créer des images conceptuelles pour illustrer l’apparence et la perception de l’UI...
-
UI Artist
4 days ago
Montréal, Canada KRAFTON Montreal Studio Full timeEnglish will follow below. Rejoignez l'équipe dynamique de KRAFTON à Montréal travaillant sur la passionnante IP, The Bird That Drinks Tears ! En tant qu'artiste UI, vous jouerez un rôle crucial dans le façonnage de l'identité visuelle et de l'expérience utilisateur de notre jeu. Vos tâches consisteront à répondre à nos exigences de production,...
-
UI Artist
1 week ago
Montréal, QC H4C 1L8, Canada Hasbro Inc. Full timeAt Invoke, our mission is to Have Fun Building Great Games. We believe the best games come from people who love what they do, in an environment that values them and their ideas. That’s why we make games that our younger selves used to dream about and that we would like to play (or that we still like to play). And we make sure that everyone has the...
-
Artiste Technique UI
4 days ago
Montréal, Canada Haven Interactive Studios Full time// ENGLISH VERSION WILL FOLLOW // Haven Studios est un studio de développement de jeux vidéo basé à Montréal. En mai 2021, nous nous sommes embarqués dans un voyage pour créer Haven en tant que petite équipe avec de grandes ambitions. Notre objectif était de bâtir un studio composé de personnes exceptionnelles où, ensemble, nous pourrions créer...
-
Principal Technical UI Artist
2 weeks ago
Montréal, Canada Ubisoft Full timeAs a Principal Technical UI Artist, you will be the go-to expert for technical challenges related to UI content creation. You will analyze and solve complex problems, provide technical expertise, and ensure the quality of production in this area. With your expertise, you will define and guide the project's technical UI direction all while supporting and...
-
Lead UI Artist
2 weeks ago
Montréal, Canada Big Fish Games, Inc. Full time**Job Posting Title**: Lead UI Artist **Why Big Fish Games?**: Big Fish Games is the home of some of the biggest hit mobile casual games including EverMerge, Gummy Drop!, Cooking Craze, Fairway Solitaire, and many more. - We are curious and constantly seek improvement in all we do because that’s what our business demands - We operate with good intentions,...
-
Technical UI Artist
1 week ago
Montréal, Canada Snowed In Studios Full timeSnowed in Studios is a game development studio based in Ottawa, Canada. As part of Keywords Studios’ engineering service line, we provide programming support to some of the most important and exciting games being made today. You’ll have the chance to make a global impact, working in a studio known for shipping some of the most prestigious household names...
-
UI Artist
4 days ago
Montréal, Canada peoplecanfly Full timeUI Artist - Remote - Full-time - Project: Victoria - Department: Art - Location: CA, Montreal (Remote/Hybrid) **Company Description**: People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the...
-
Artiste UI Stagiaire
2 weeks ago
Montréal, Canada Electronic Arts Full time**General Information**: **Locations**: Montreal, Quebec, Canada - Location: Montreal - Country: Canada - Role ID - 207986 - Worker Type - Intern - Temporary Employee - Studio/Department - EA Studios - Motive Montreal - Flexible Work Arrangement - Hybrid **Description & Requirements**: - Electronic Arts creates next-level entertainment experiences that...
-
UI Artist
2 weeks ago
Montréal, Canada People Can Fly Full timeCompany Description People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs. Founded in 2002, we made our mark on the shooter genre with titles such...