Character Artist Ii

3 days ago


Metro Vancouver Regional District, Canada Piranha Games Inc. Full time

**OVERALL OBJECTIVE AND PURPOSE**:
Under the guidance of Art Director, model the characters with a special focus on their anatomy and ensure that the main character and supporting characters meet the same standards in terms of quality and style.

**WHY YOU SHOULD WORK WITH PGI**:

- Flexible Schedules & Remote Working Arrangements
- People-focused Events & Initiatives
- Comprehensive Benefits
- Competitive Compensation

**RESPONSIBLITIES**:

- Implement the overall artistic vision of characters based on designs, concepts and descriptions
- Work with Art Director to combine ideas and methodologies of character production to create an efficient, streamlined pipeline
- Design, model, and texture high quality 3D characters, paying close attention to anatomical proportions, scale, and skeletal templates
- Ensure that the character models are able to convey a ‘sense of personality’ in the game (morphology, silhouette, facial expressions, etc.)
- Collaborate closely with concept artists, animators, game designers, and VFX artists to ensure the visual target is met or exceeded
- Assist with the integration of a character development process that works in congruence with the creative direction, meets the technical constraints of the game, as well as production deadlines
- Actively participate in technical and aesthetic problem solving discussions with the team
- Display exceptional integrity and understanding of the work; constantly seeking ways to improve the efficiency of the workflow and provide documented feedback to improve in-house tools
- Stay up to date on best practices and industry trends, work to integrate them into the project and share knowledge with inter-project colleagues
- Mentor and train junior artists
- Other ad-hoc responsibilities as requested

**REQUIREMENTS**:

- 3+ years’ experience of working on AAA console and/or PC titles with at least 1 shipped game as a Character Artist
- Bachelor’s degree in related field, or a combination of education and relevant experience
- Possess an exceptional understanding of human anatomy with a keen eye towards form, structure, silhouette and organic movement
- Solid knowledge of character modeling, texturing, and lighting as related to game development
- Comprehensive knowledge of a major 3D package (3ds Max, Maya), Photoshop,
- Z-brush and or Mudbox
- Excellent understanding of efficient techniques for game production
- A detail obsessed eye for creating and manipulating texture maps and excellent understanding of the value of UV space
- Be able to create assets with finished, rough or no concept art that fits within the style
- An above-average understanding of working within game engine(s) and pipeline
- Excellent understanding of material shader systems for characters
- Ability to work within a team, building collaborative relationships and resolving conflicts in a constructive manner
- Proven track record of being resourceful and come up with creative solutions
- Ability to multi-task and prioritize work based on feedback/critiques
- Willingness and aptitude to learn new techniques and best practices
- Positive attitude and ability to give and receive constructive feedback
- Have a genuine enthusiasm and interest in video games
- Knowledge of animation typology (rigging, skinning, etc.)
- Expertise in incorporating characters in Unreal Engine

**BONUS POINTS**:

- Experience with developing characters for facial animation, cloth, and hair
- Experience working with external vendors
- Animation experience is a plus

Piranha Games is proud to be an equal opportunity employer. We celebrate diversity and are committed to fostering an inclusive environment for all employees. Formal education is not always required. All team members are hand-picked because they are skilled in their individual fields, immensely creative and hard workers. We hire avid gamers and mold them to the standards we believe make amazing products.


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