Character Artist II

7 days ago


Vancouver, British Columbia, Canada Electronic Arts Full time US$91,100 - US$126,900 per year
General Information

Locations: Vancouver, British Columbia, Canada

Role ID

211643

Worker Type

Temporary Employee

Studio/Department

EA Studios - EA Create

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Character Artist
EA Create

EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We're a diverse team that is unified through collaboration, culture and craft.

Characters

EA Create Characters, the multifaceted team mostly based between Orlando, Florida and Vancouver, Canada is best known for creating amazing work in titles such as Battlefield, Dragon Age, Dead Space, and Need for Speed, Star Wars, UFC, FC to name a few; and we're looking for a Character Artist to work on upcoming titles.

Character Artist

As a Character Artist, you guide the entire creation process of characters. This will include working with scan data and photos to create the neutral head, blendshapes, body and costumes for in game use. You will work with off the shelf tools along with in-house production tools to create art across multiple teams within EA. You will work directly with the Lead Character Artist, the Character Art Director and Animation Director to ensure content is meeting the quality bar.

Responsibilities:
  • Use provided concept art and references to create highly detailed character and creature models
  • Create high poly models, UVs, in game topology and textures to ensure high quality in game characters that work within our technical constraints.
  • Help the team developing and pushing past our current boundaries
  • Blendshape creation
  • Collaboration with our client partners through art reviews
  • Work with external vendors to maintain quality
  • Document workflows that will be used by fellow team members
Qualifications:
  • 4+ years experience in Character in games or films
  • Experience working with Maya, ZBrush, Substance Painter, Wrap4D

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$91,100 - $126,900 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

About Electronic Arts

We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.



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