Vfx Artist
1 week ago
Company Description
**Our Mission**
Ubisoft’s 19,000 team members, working across more than 40 locations worldwide, are bound by a joint mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer who believes diverse backgrounds and perspectives are vital in creating worlds where players and teams can thrive and express themselves. If you are excited about solving game changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
**Our Studio**
Ubisoft Toronto is one of the largest development studios within Ubisoft, employing talented developers from around the world. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on some of Ubisoft’s biggest brands: Assassin’s Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy’s Splinter Cell.
Most recently, we launched Far Cry 6, the most ambitious Far Cry game to date, featuring the talented Giancarlo Esposito as Anton Castillo. Our studio has also led the development of the newest game in the Watch Dogs franchise - Watch Dogs: Legion (2020), a stand out for its tech and design work, play as anyone gameplay in an open world, and rich and detailed rendition of a future London. Starlink: Battle for Atlas (2018) was Ubisoft Toronto’s first new IP, using technology that seamlessly blended physical and digital gameplay. Splinter Cell Blacklist was the first title released by Ubisoft Toronto in 2013. We have an exciting roadmap of projects for the future and can’t wait to share more details.
Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we are always striving to get better, be better and do better - embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.
Ubisoft Toronto Inc.
224 Wallace Avenue. M6H 1V7
Toronto, Ontario
Location of position: Toronto, Ontario
**Job Description**:
We’re working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt on Ubisoft’s Snowdrop engine to deliver next-generation visuals and modernized stealth gameplay, while preserving what's at the heart of the Splinter Cell experience.
The VFX Artist independently delivers a wide range of high quality visual effects for the project in respect of technical constraints and artistic direction.
**The daily life of a VFX Artist at Ubisoft Toronto**
- Produce high quality effects through any stage of the production process in respect of the project’s technical and artistic constraints;
- Build relationships with Artists, Designers, Technical Artists and Programmers to facilitate effective collaboration during the asset production process;
- Plan, estimate and prioritise time frames for the completion of day-to-day tasks and track progress using the designated tracking tools;
- Communicate and collaborate with key stakeholders to confirm task direction, tool/software requests, and consistency of work;
- Optimise work and maintain balance between quality and performance;
- Implement and incorporate feedback from Art Director and Leads into work;
- Understand best practices, production pipelines and workflows;
- Reference game design documents to develop an understanding of the environments, objectives, atmospheres, story and style of the project;
- Support the Lead Artist in any ad hoc tasks and duties.
**Qualifications**:
**What it takes to make it**:
- 4 years’ experience in game
- Cinematic or film experience is an asset;
- Experience working within a high quality, photo realistic VFX environment;
- Advanced knowledge of relevant 3D software with particular emphasis on fluid simulation and rigid body dynamics tools (e.g. Embergen, Rayfire, Blender, Houdini etc.);
- Exposure to industry game engines (e.g. Unreal) and production pipelines;
- Good knowledge of Adobe Photoshop and/or After Effects for texture creation;
- Good working knowledge of particle driven effects and shader systems;
- Good understanding of node-based shaders and their creation;
- Knowledge of Physically Based Rendering and Linear workflows;
- Good understanding of modelling, texture mapping, materials and post processing (e.g. colour grading etc.);
- Familiarity with data management software (such as perforce);
- Strong interpersonal and communication skills;
- Ability to work autonomously and in a team setting;
- Work effectively in high pressure and deadline driven situations;
- Understanding of workload management
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