Texture Artist

7 days ago


Toronto, Canada Ubisoft Full time

Job DescriptionAs a Texture Artist at Ubisoft Toronto, you will bring environments and game elements to life by creating and applying both tileable and unique textures that align with the project’s artistic vision. You’ll work closely with artists from different disciplines to ensure textures meet the highest quality standards and perform efficiently in-game. What you’ll do Apply the project’s artistic direction when creating textures for environments and objects Collaborate with 3D modellers to understand shapes, materials, and visual context Produce textures such as normal maps, roughness maps, and albedo maps within a Physically Based Rendering (PBR) pipeline Optimize the quantity and reuse of textures to balance quality and performance Generate accurate object mapping for assigned assets Partner with lighting artists to adapt textures to different visual and technical needs Check texture quality in the game engine and make improvements where needed Identify and correct texture-related issues to eliminate visual anomalies Contribute to ongoing pipeline improvements and best practicesQualificationsWhat you bring to the team Strong team collaboration skills with openness to feedback Keen observation skills and attention to visual details Adaptability to changing priorities and creative direction Ability to work under production deadlines while maintaining quality Creativity and resourcefulness for visual and technical problem-solving Proficiency with Substance Painter and Substance Designer in a professional context Working knowledge of tools such as ZBrush, Adobe Photoshop, 3ds Max, Maya, Blender, and Marmoset ToolbagWhat to send our way Your CV highlighting relevant skills and experiences Portfolio showcasing your texture work, including in-game examples or renders



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