Lead Mission Architect

1 month ago


Montreal, Quebec, Canada Behaviour Interactive Full time

Are you prepared to immerse yourself in the realm of innovative video game creation? Based in Montreal, Behaviour Interactive stands at the cutting edge of the gaming sector, delivering unforgettable experiences across PC, console, and mobile platforms. Our vibrant, independent studio comprises over 1200 dedicated professionals, with additional studios located in Toronto, Seattle, Rotterdam, and the UK. Our daily operations revolve around two primary business focuses: Services and Original Games. Our Services team partners with major gaming and entertainment companies, delivering outstanding work-for-hire development and pioneering immersive location-based entertainment (LBE). Simultaneously, our Original Games division pushes creative boundaries with our signature intellectual properties, including the renowned Dead by Daylight. Join us and contribute to the future of interactive entertainment.

At Behaviour Interactive, we are committed to providing equal opportunities for all. We foster a diverse and creative atmosphere where every individual is valued. We appreciate individuals of all ages, genders, ethnicities, colors, national origins, religions, sexual orientations, gender identities, civil statuses, disabilities, or any other protected characteristics as per applicable law.

Behaviour is seeking a mission designer to play a pivotal role in the development of a new AAA intellectual property. In this position, you will leverage your creative and technical expertise, collaborating with team members from various disciplines to shape the mission's flow and enhance the player experience in this cutting-edge project associated with a prestigious external partner.

If you aspire to work within an exceptional team on a AAA unannounced project utilizing Unreal Engine 5, this opportunity is tailored for you.

In this position, you will:
  • Design and oversee missions from initial concept to a deliverable state, including the creation of new gameplay elements, encounter intentions, and in-engine implementation;
  • Iterate on mission design through feedback and playtesting, ensuring the desired player experience is achieved;
  • Develop the logical flow of missions using visual scripting and manage the related data;
  • Oversee the progression of your missions through each stage of development, ensuring design intentions are maintained through to final delivery;
  • Establish and continuously enhance design conventions for mission objectives, actions, pacing, etc.;
  • Support and review the contributions of junior team members;
  • Provide time estimates and adjust priorities as needed;
  • Create and present comprehensive design documents and related requests as necessary;
  • Collaborate and maintain daily communication with other departments.
What we are looking for:
  • 10+ years of experience in the gaming industry as a level/mission designer, particularly on AAA titles;
  • Strong comprehension of mission flow and pacing;
  • Prior experience in mission design on AAA projects;
  • Familiarity with visual scripting and sequencing tools (Blueprint, Flowgraph);
  • Proficient in Unreal Engine and associated tools;
  • Ability and willingness to adapt to ongoing changes;
  • Strong communication skills, both written and verbal in French and/or English.


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