Master Creature Rigger and Technical Director

2 weeks ago


Vancouver, British Columbia, Canada Industrial Light & Magic Full time
Job Summary

We are seeking a skilled Senior Pipeline Technical Director to join our Creature team at Industrial Light & Magic.

This is an outstanding opportunity for an experienced artist to leverage their knowledge of character and creature rigs, simulations, and pipeline development in a fast-paced environment. As a Senior Creature TD, you will work closely with the team to create high-quality assets and troubleshoot complex issues. If you thrive in a creative environment, enjoy sharing knowledge, and are passionate about art, technology, and movies, this role may be the perfect fit.

At ILM, we strive to create an inclusive environment where individuals from diverse backgrounds and experiences can thrive. We believe that every great idea deserves attention, regardless of its source.

What You'll Do:

  1. Create high-quality, hero creature rigging and skinning in Maya.
  2. Set up and run cloth, hair, rigid body, crowd, muscle simulations.
  3. Troubleshoot creature rigging and pipeline issues for artists in other departments.
  4. Mentor junior character artists and help them develop their skills.
  5. Develop tools and utilities using Python scripting.
  6. Participate in reviews, dailies, and department meetings as needed.
  7. Pursue special projects as necessary.

Requirements:

  • A Bachelor's degree in computer graphics, fine arts, design, or photography, or a related field; or, equivalent combination of education and experience.
  • 5+ years of meaningful professional experience in Maya rigging for digital animation, visual effects, games, or commercials.
  • Experience setting up and running various simulation shotwork.
  • Knowledge of anatomy and enveloping principles.
  • Demonstrated ability to learn quickly and assimilate new information.
  • Excellent communication and interpersonal skills.
  • Proficiency with Linux, Maya, Houdini, and Python.

Nice to have: C++ programming skills and basic proficiency in another subject area such as modeling, texture, lighting, or animation.

The estimated annual salary range for this position in Vancouver is CAD 108,400 to CAD 138,800 per year, based on a standard 40-hour work week. The actual base pay offered will take into account internal equity, geographic region, job-related knowledge, skills, and experience among other factors.



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