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Game Engine Architect
2 months ago
Job Overview
As a Technical Art Director at Ubisoft, you will be responsible for providing expert insight, tools, and support to steer a game – and its creators – towards success. You will work closely with other directors to discuss intentions and establish an actionable plan to bridge the gap between coming up with ideas and putting them into practice.
Key Responsibilities
- Collaborate with other core team members to develop the overall vision and determine technical feasibility.
- Identify and analyze risks (engine, data, features, etc.).
- Assess existing tools and occasionally design custom ones to support art pipelines and workflows.
- Meet with technical artists and assistant technical art directors to share information and updates, enforce standards, set benchmarks, give feedback, etc.
- Resolve specific, complex, escalated issues and approve technical specifications.
- Prepare post-mortems and recommend ways to evolve how we create and integrate graphic data.
- Anticipate technological advancements and stay up to date on market trends to define our best practices and share them with our studios and the industry.
- Participate in recruitment to build the technical art team and foster their growth.
Requirements
- Art, technical art, or programming experience, or other related experience, plus leadership experience.
- In-depth knowledge of game engines (e.g. Unity or Unreal) and their limitations, 2D art tools (e.g. Photoshop), 3D software (3DS Max, Maya, and Substance Painter), and an understanding of scripting languages (e.g. C#, Python, JavaScript, MaxScript).
- Familiarity with bug tracking software (e.g. Jira) and version management systems (e.g. Perforce).
- A highly innovative, collaborative, empathetic, and solution-oriented spirit.
- Critical thinking, time management, and organizational capabilities.
- Attention to detail, curiosity, resourcefulness, and plenty of flexibility.