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Vancouver, British Columbia, Canada Electronic Arts Full timeWe are seeking a highly skilled Principal Materials Artist to join our team at Electronic Arts. As a Principal Materials Artist, you will be responsible for creating and maintaining a high-quality library of textures and materials that will serve as the backbone for all of the game's surfacing needs.Key Responsibilities:Build, curate, and manage a core...
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Vancouver, British Columbia, Canada Electronic Arts Full timeJob SummaryWe are seeking a highly skilled Principal Environment Artist to join our team at Electronic Arts. As a key member of our environment art team, you will be responsible for creating high-quality world art content, including architecture, terrain, flora, geology, and materials.ResponsibilitiesCreate world art content that sets the benchmark visual...
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Vancouver, British Columbia, Canada Electronic Arts Full timeWe are seeking a highly skilled Principal Materials Artist to join our team at Electronic Arts. As a key member of our Environment Team, you will be responsible for creating and maintaining a high-quality library of textures and materials that will serve as the backbone for all of the game's surfacing needs.Key Responsibilities:Build, curate, and manage a...
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Principal Materials Artist
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Vancouver, British Columbia, Canada Electronic Arts Full timeWe are seeking a highly skilled Principal Materials Artist to join our team at Electronic Arts. As a key member of our Environment Team, you will be responsible for creating and maintaining a high-quality library of textures and materials that will serve as the backbone for all of the game's surfacing needs.Key Responsibilities:Build, curate, and manage a...
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Principal Environment Artist
1 month ago
Vancouver, British Columbia, Canada Electronic Arts Inc Full timeRequisition Number:Position Title:Principal Environment Artist External Description:At Electronic Arts Inc, we're committed to fostering a culture that attracts and retains top talent. Our newly formed Seattle Studio is dedicated to creating an environment where artists can thrive and make a meaningful impact.We're seeking a Principal Environment Artist to...
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4 weeks ago
Vancouver, British Columbia, Canada Electronic Arts Inc Full timePrincipal Environment ArtistWe are seeking a highly skilled Principal Environment Artist to join our team at Electronic Arts Inc. This is a unique opportunity to work with our newly formed Seattle Studio, focusing on creating immersive and engaging environments for our games.About the Role:Lead the development of high-quality environment art assets, ensuring...
Principal Materials Artist
2 months ago
We are seeking a highly skilled Principal Materials Artist to join our team at Electronic Arts. As a key member of our Environment Team, you will be responsible for creating and maintaining a high-quality library of textures and materials that will serve as the backbone for all of the game's surfacing needs.
Key Responsibilities:- Build, curate, and manage a core library of textures and materials to be used across the game.
- Address the needs of other disciplines that might benefit from a shared library, including our Hard Surface and Character team.
- Work with Technical Art to co-develop our layered material system and customize it to suit specific needs.
- Work with Lighting to ensure consistency in our surface response across the game.
- Communicate across internal and external teams new and changing surface textures.
- Create important pipelines supporting assets from Substance Designer, Substance Painter, and Megascan textures.
- Work with production to schedule and deliver assets on time.
- 4+ years of professional experience as a 3D Artist for games. Experience working on AAA game/s through the full development cycle (from concept to ship) as an embedded member of a studio development team strongly preferred.
- Portfolio of highly detailed surfaces with a focus on realistic material development. Display a range of surface types from naturalistic, artificial, and foliage.
- Mastery of relevant software packages such as Maya, Photoshop, Substance Designer, Substance Painter.
- A strong service-minded approach to helping other art departments.
- A strong understanding of modern physically based rendering, especially in Unreal.
- Experience developing your own material graphs is a plus. Technical Art will be doing the heavy lifting, but the ability to quickly prototype and communicate to Technical Art is a big advantage.
- Experience with Unreal Engine 4/5 is nice to have, but not a requirement.
- A desire to work in a highly collaborative, iterative team environment. Giving and accepting constructive feedback is a core value of our team.
- Passion for making and playing games.
At Electronic Arts, we're dedicated to creating amazing games and experiences that inspire the world to play. Our team is passionate about innovation, creativity, and inclusivity. We're committed to providing a safe and respectful workplace that empowers our employees to thrive in both work and life.
We offer a comprehensive benefits package, including paid time off, medical/dental/vision insurance, life insurance, disability insurance, and 401(k). Certain roles may also be eligible for bonus and equity. We're an equal opportunity employer and welcome applications from diverse candidates.