Technical Artist
1 month ago
About the Role
We are seeking a skilled Technical Artist to join our Frostbite Quality Engineering team at Electronic Arts. As a Technical Artist, you will play a crucial role in ensuring the highest quality game engine solutions for our game teams.
Key Responsibilities
- Collaborate with game teams and technical artists to create test assets representative of how Frostbite is used in games.
- Work with Frostbite Quality Engineering technical leads and engineers to maintain our test assets, enabling reliable regression and performance & memory tracking.
- Identify and upgrade game assets to latest Frostbite features as they become available.
- Join the larger EA technical art community.
- Identify opportunities for your own and the team's skills development.
Requirements
- A developer's understanding of game engine systems, and an artist's perspective on content tools and workflows.
- 3+ years of experience with existing real-time game engine workflows (e.g. for Frostbite, Unreal, or Unity).
- Effective at communicating with different audiences: artists, engineers, and managers.
- Proficiency in Python and C# (C++ is a bonus but not required).
- Experience with Digital Content Creation (DCC) tools like such as Maya, Houdini, Substance, Blender, or Photoshop.
- Experience debugging technical issues, and documenting issues and outcomes.
About Electronic Arts
At Electronic Arts, we believe amazing games and experiences start with teams as diverse as the players and communities we serve. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life.
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