Lead Modeler

7 days ago


Montreal, Quebec, Canada PlayStation Full time
About the Role

We are seeking an experienced Lead Modeler to join our team at PlayStation, a global leader in entertainment. As a Lead Modeler, you will play a crucial role in creating high-quality 3D assets for our games, working closely with the Art Director and other artists to bring our concepts to life.

Key Responsibilities
  • 3D Asset Creation: Build individual AAA 3D assets, from props to structures, including textures and materials in the game's art style based on concept art.
  • Quality and Performance: Ensure that the balance between quality and performance is maintained throughout the level and model design process. Troubleshoot technical and artistic issues. Collaborate with the technical art team and technical directors to ensure assets are efficiently integrated into the game engine.
  • Team Leadership: Represent and align the in-house modeling team. Define the best practices for your team and help define the project alongside the different stakeholders. Provide guidance and direction to the members of your team, offering insight and feedback on their work to help them align with the overall artistic vision and maintain quality standards.
  • Project Management: Collaborate with Producer for Sprint Planning & Milestone Planning. Follow up with the outsourcing partner to maintain a steady flow of production. Ensure we provide clear requests to the outsourcers. Track requests and validate the visual quality. Follow up with the integration of received data by your team. Weekly sync with outsourcing partner and art/technical direction.
  • Communication: Communicate with other departments to understand their needs and requirements. Collaborate with Designers and other domains, to ensure levels and assets support the gameplay. Communicate effectively with team members, production, and management to ensure that project goals and deadlines are met.
Requirements
  • Leadership Skills: Positive leadership approach. Focus on the solution and empower the members of your team.
  • Artistic Abilities: Great artistic abilities and an excellent eye for interpreting reference and concept art.
  • Technical Knowledge: Understanding of the technical constraints in game development and the ability to apply them when creating game assets.
  • Workflow Management: Have a strong understanding of level art and asset creation workflows, including the creation of gameplay objects using various systems. Understanding of best working practices in terms of pipeline flow and game optimization.
  • Team Management: Excellent ability to organize and prioritize the work of your team.
  • Problem-Solving: Resourcefulness in problem-solving.
  • Self-Driven: Self-driven, dedicated to advancing your craft, and eager to learn new techniques and software.
Preferred Qualifications
  • Unreal Engine Experience: Previous work with Unreal Engine.
  • Software Familiarity: Familiarity with Blender, Photoshop, Substance Suite, Houdini, Gaea, SpeedTree, or other industry-standard software.
  • Gameplay and Level Design Knowledge: Understanding of gameplay and level design principles.
  • Games as a Service: Understanding of the technical considerations and best practices for Games As A Service.


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