Lead Technical Artist

4 weeks ago


Canada Certain Affinity, Inc. Full time
Lead Technical Artist

Certain Affinity, Inc. is seeking a highly skilled Lead Technical Artist to join our team. As a key member of our art team, you will be responsible for driving the development of our art pipelines and tools, collaborating with other technical artists, and mentoring junior team members.

Responsibilities:
  • Collaborate with the technical art team to develop and maintain art pipelines and tools.
  • Drive the discussion and implementation of new tools and technologies to improve art pipeline efficiency and quality.
  • Work closely with senior members of various disciplines to ensure seamless collaboration and knowledge sharing.
  • Identify and address content issues early on, and plan ahead for the tools the team will need based on upcoming content.
  • Research and develop new technologies required for our projects in Unreal Engine.
  • Prioritize aesthetic quality while maintaining project performance.
  • Mentor and train junior team members to ensure their growth and development.
  • Develop a thorough understanding of art pipelines and their impact on real-time performance.
Requirements:
  • 6+ years of experience in the game industry, specifically supporting art teams on game projects.
  • Expertise with Unreal Engine 5+, Nanite & Lumen, DCC apps, and tools.
  • Experience establishing and driving new workflows for content creation.
  • Shipped 2+ titles as a technical artist.
  • Experience mentoring other technical artists.
  • Strong foundation of Python scripting for extending content creation tools and automating tasks.
  • Strong communication skills and desire to collaborate with art, design, and engineering teams.
Preferred Skills:
  • Solid understanding of the aesthetics of the environment, function vs. form relationships, and what makes a game level fun and engaging.
  • Excellent communication skills to easily collaborate with art, design, and engineering teams.
  • Expert-level knowledge of MAX, Maya, or other 3D software packages.
  • Solid grasp of performance requirements and constraints of current generation console and PC development.
  • Understanding of the construction and application of PBR materials and material software such as Substance Designer.
  • Excellent understanding of art pipelines and workflow.

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