Game Development Lead

2 days ago


Canada Endava Games Full time

Endava Games

We are a pioneering force in the video game industry, dedicated to developing cutting-edge games that push boundaries and break barriers.

Become part of our diverse and global team and drive innovation in the gaming world.

This is an excellent opportunity to work 100% remotely with an international team on AA or AAA games in Unreal Studio.

Job Overview:

We seek talented individuals who are passionate about creating exceptional games and leading the development of tools and workflows that enable the Art team to create high-quality content efficiently.

  • Lead Technical Artist Responsibilities:
  • Direct, mentor, and support Technical Art staff, leveraging extensive experience and best practices.
  • Collaborate with Art/Animation Directors, Graphics Engineers, and external partners to maintain and enhance workflows and tools.
  • Work with other Directors to establish effective processes and workflows for game development.
  • Ensure the stability and performance of content creation tools.
  • Proactively identify and resolve potential issues.
  • Regularly evaluate and integrate new technologies and processes, including training.
  • Organize and contribute to the documentation of current tools and plugins, maintain the knowledge base on Confluence.
  • Define requirements and feature breakdowns for development and production plans, assessing and mitigating technical art risks.
  • Contribute to creating high-quality cross-play products and processes within a cross-functional team.

Requirements:

To be successful as a Lead Technical Artist, you will need:

  • A Bachelor's Degree in Art, Science, Engineering, or Industrial Design; MS preferred (Or equivalent, relevant experience)
  • 10+ years of experience in Technical Art within the video game industry.
  • 3+ years as a Lead Technical Artist in AAA game development using UE4/5.
  • Shipped at least 1 AAA Unreal Engine game on PC or console in the last 3 years as a Lead Technical Artist.
  • Deep understanding of modeling, texturing, shading, rigging, animation, lighting, and rendering.
  • Proficiency in Python, C++, and C#, with experience in tool and library development.
  • Expertise in Maya and familiarity with other DCC packages.
  • Knowledge of current and upcoming tools and plugins for content creation.
  • Experience optimizing performance for PC and console games.
  • Proven ability to support art teams throughout game development.
  • Experience forecasting art resources based on production needs.
  • Familiarity with Agile and Modified Waterfall methodologies.
  • Proficiency with Jira, Confluence, and Helix Core (Perforce).
  • Strong math skills, including 3D math and analytic geometry.
  • Experience with shader architecture and material libraries.
  • History of collaboration during prototyping and pre-production phases.
  • Experience in commercial DCC or UE4/5 plugin development.
  • Experience developing games for 9th-gen consoles.
  • Availability to work 6 hours per day within the Eastern Standard Time (EST) zone.

Benefits:

We offer a competitive salary package, share plan, company performance bonuses, value-based recognition awards, referral bonus. You can also enjoy career coaching, global career opportunities, non-linear career paths, internal development programmes for management and technical leadership, complex projects, rotations, internal tech communities, training, certifications, coaching, online learning platforms subscriptions, pass-it-on sessions, workshops, conferences, and much more

Salary:$150,000 - $200,000 per year

Location:Remote, worldwide


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