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2 months ago
Job Summary
We're seeking a highly skilled and passionate individual to drive game technology development as an integral part of our projects at Ironbelly Studios. As a key player in shaping the future of gaming, you'll contribute to reusable game systems, offer insights into project planning, and collaborate in a virtual environment.
About the Role
This is a fully remote position for those residing outside of Montreal, with occasional office visits possibly required for those living nearby. As a member of our team, you'll be responsible for:
- Providing valuable insights into project and feature planning to management
- Offering technical expertise and guidance to ensure the delivery of scalable, consistent, and robust frameworks and architectures
- Actively working to resolve problems and challenges
- Supporting and collaborating with teammates and leads
- Participating in code peer reviews and contributing to the improvement of our codebase
- Designing and building modular plugin-based systems that are shared across multiple projects
- Developing designer-friendly tools to speed up development and improve productivity
- Profiling systems and identifying opportunities for performance improvements
- Creating prototypes or tools for others to create prototypes quickly
Requirements
To be successful in this role, you'll need:
- A Bachelor's degree in Computer Science or a related field, or equivalent experience
- At least 5 years of experience in Unreal Engine development (C++)
- 5+ years of experience developing optimized modules in C++ within Unreal
- Games industry experience and a strong understanding of game development principles
- English language proficiency
- Strong knowledge of object-oriented design, 3D math, linear algebra, vector math, and associated data structures
- Experience with particle systems, shaders, and performance optimization within game development
- Up-to-date knowledge of the latest UE5 systems