Lead AI Combat Systems Designer

2 weeks ago


Montreal, Quebec, Canada 2K Full time

Cloud Chamber is seeking a highly skilled Lead AI Combat Systems Designer to join our team in creating industry-leading AI characters and combat gameplay for our next AAA title. As a key member of our design team, you will be responsible for developing and executing the vision for our game's AI and combat systems.

About the Role

This is an exciting opportunity to work on a high-profile project with a talented team of designers, artists, and engineers. You will be responsible for designing and implementing AI behavior and combat mechanics that deliver a unique and engaging player experience.

The ideal candidate will have a strong background in game development, with a focus on AI and combat systems. They will be able to communicate complex technical concepts effectively and collaborate closely with cross-functional teams to ensure successful project delivery.

  • Key Responsibilities:
  • Develop and implement AI behavior and combat mechanics that meet project requirements.
  • Work closely with the design team to pitch and develop interactive AI characters and execute the game's vision.
  • Maintain and tune assigned combat AI behavior and parameters through to project completion.
  • Create detailed and easy-to-follow design documentation.
  • Collaborate with cross-disciplinary teams to execute design implementation and problem-solving.
About Us

At Cloud Chamber, we are a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world. Our studio values diversity and believes in the beauty and strength of different perspectives.

Requirements
  • Experience: Shipped at least one AAA title as a designer responsible for AI combatants.
  • Professional Experience: 5+ years in video game design.
  • Game Development Tools: Proficient with game development tools and experience with pipelines, standards, and workflows.
  • Behavior Trees: Extensive knowledge of behavior trees in Unreal Engine 5.

We estimate the salary for this role to be around $120,000 - $180,000 per year, depending on location and experience. This is a competitive salary range based on industry standards and the level of responsibility involved in this position.



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