**Gameplay Animator**, Create Immersive Experiences
5 days ago
At Rockstar Toronto, we invite talented Animators to join our dynamic team and contribute to the creation of world-class entertainment experiences.
Our Work
- We design and implement open world gameplay mechanics that bring immersive experiences to life.
- We collaborate with a global animation team to craft engaging player experiences.
- We utilize our onsite motion capture facilities to prototype new systems, direct talent, and fine-tune results with code and design.
- We participate in multi-discipline gameplay reviews, ensuring animation data is responsive and implemented with a strong consideration of technical and gameplay constraints.
- We work with dedicated pipelines and tools to create engaging open world mechanics.
Your Responsibilities
- Create stunning animations that are both fluid and responsive.
- Work closely with programmers to create core mechanics and immersive experiences.
- Implement, troubleshoot, and debug animation systems.
- Proactively work to improve our animation pipelines.
Qualifications
- Senior-level candidates should have at least 5+ years of experience as an Animator in the gaming industry.
- Proven track record in at least 2 shipped titles (preferably AAA).
- Outstanding demo reel.
Skills
- Positive, solution-orientated individual with a deep-rooted interest in video games and game development.
- Exceptional skill in animating the human figure to create realistic character animations.
- Strong understanding of development issues in getting animations into a game.
- Ability to work with a high degree of self-direction and motivation.
- Comfortable working in a team setting, under deadlines and time constraints.
- Bring innovation and resolution to technical problems and challenges throughout production.
- Strong interpersonal and communication skills and ability to work closely with Artists, Designers, and Programmers.
Plus
Please note that these are desirable skills and are not required to apply for the position.
- Practical knowledge of programming languages (Python, C# / C++, etc.).
- Advanced knowledge of MotionBuilder and motion capture.
- Professional experience developing third person action games.
- Practical knowledge of state machines, motion trees, and cutting-edge animation technology.
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