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Senior Surfacing Art Director
2 months ago
Responsibilities:
* Oversee portions of the surfacing department
* Define and scope requirements and establish detailed goals for your team
* Act as a people manager for members of the Surfacing team
* Contribute in reviews of surfacing artist\u2019s work
* Ensure surfacing best practices and guidelines are respected
* Work with tech art and engineering teams to establish performance and memory budgets
* Work closely with artists to bring believability and detail to character materials
* Break down high-level art goals into smaller goals for yourself and team
Qualifications:
* 5+ Years Experience on Video Game production teams
* Experience shipping surfacing content in a craft leadership context on 1-2 shipped console/PC titles
* High level of skill in procedural based surfacing workflows (Substance Designer & Painter, ZBrush, Maya)
* Proficiency in creating surface shaders in-engine
* Communicate processes within surfacing through meetings, presentations, and documentation
* Ability to gather and break down references into key surfacing elements
* Degree in Fine Arts, Visual Design, Animation, or related discipline
We offer a comprehensive benefits package, including paid time off, sick time, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
At Electronic Arts, we are committed to creating a safe and respectful workplace that empowers our employees to thrive in both work and life. We are an equal opportunity employer and welcome applications from diverse candidates.