Senior Cinematic Lighting Artist

1 month ago


Montreal, Quebec, Canada 2K Full time

Job Title: Senior Cinematic Lighting Artist

We are seeking a highly skilled Senior Cinematic Lighting Artist to join our team at Cloud Chamber. As a key member of our art department, you will be responsible for creating stunning lighting effects for our games.

Key Responsibilities:

  • Contribute to the construction of the lighting pipeline within the Unreal engine.
  • Collaborate with lighting and technical artists in multiple locations to elevate the composition of game environments.
  • Partner with the animation and cinematics teams to light in-game and pre-rendered cinematics.
  • Create shot composition and rendering of key art and marketing shots when required.
  • Collaborate with the Cinematic and VFX teams to solve challenging technical lighting problems.
  • Troubleshoot issues in Blueprint and find elegant solutions.
  • Support art best practices and standards within the team.
  • Contribute to a positive, proactive, and agile work environment that encourages innovation and collaboration.
  • Collaborate closely with the Lighting Lead to understand and uphold the visual style and direction for lighting.
  • Contribute to and help maintain efficient lighting pipelines and workflows.
  • Research and share new techniques and technologies related to lighting with the goal of continuous development and improvement.
  • Work closely with other groups within the art department to achieve cohesive and visually stunning results.
  • Receive and apply constructive feedback as part of our iterative process effectively while maintaining a positive attitude.
  • Maintain the values of Cloud Chamber.

Requirements:

  • 5+ years of real-time lighting experience in 3D AAA games, with an ability to generate final lighting and rendering.
  • Experience as a Senior Lighting Artist on one AAA title.
  • Bachelor's Degree in Art or Digital Media, or equivalent work experience.
  • Demonstrated experience working with modern FPS engines and modern art pipelines.
  • Must be comfortable taking on responsibility for the development of complex lighting solutions and workflows.
  • Knowledge of UE Sequencer.
  • Has a strong eye for color and composition.
  • Has production rig setup and character lighting experience.
  • Working knowledge of Lumen and Blueprint.
  • Experience developing high quality lighting under runtime constraints.
  • Experience working with a team of artists towards a common goal.
  • Excellent communication, interpersonal, organizational, and time management skills.
  • Able to discuss, support, and advocate for your opinions while being receptive to differing viewpoints.
  • Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization.
  • Ability to perform multiple tasks, set priorities, and creatively solve challenging problems.
  • Uncompromising ethics and unwavering integrity.
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
  • A positive force multiplier with a great team-player attitude.
  • Willingness to uphold the values of Cloud Chamber.

About Cloud Chamber:

We are a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world. We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

We're currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.



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