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Victoria, British Columbia, Canada Electronic Arts Inc. Full time{"title": "Gameplay Modes Software Engineer", "content": "Gameplay Modes Software EngineerWe are a global team of creators, innovators, and technologists who believe that amazing games and experiences start with diverse teams. At Electronic Arts, we are passionate about creating connected experiences that ignite the emotion of sport through industry-leading...
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Senior Gameplay Modes Software Engineer
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Victoria, British Columbia, Canada Electronic Arts Inc. Full time{"title": "Gameplay Modes Software Engineer", "content": "Gameplay Modes Software EngineerWe are a global team of creators, innovators, and technologists who believe that amazing games and experiences start with diverse teams. At Electronic Arts, we are passionate about creating connected experiences that ignite the emotion of sport through industry-leading...
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Senior Gameplay Systems Engineer
2 months ago
Electronic Arts Inc. is seeking a highly skilled Senior Gameplay Systems Engineer to join our team. As a key member of our engineering team, you will be responsible for designing and implementing networked game mechanics and technology to support fast-paced, action-oriented multiplayer sports games.
Key Responsibilities:
- Collaborate with engineers, designers, and artists to architect and implement strategies for time-sensitive gameplay mechanics in a responsive, action-oriented multiplayer game.
- Work with engineering teams to identify and implement core real-time networking systems and gameplay features.
- Provide technical oversight of team members' contributions and actively share domain knowledge, teaching and mentoring engineers within the team.
- Design, implement, and document technology and strategies to facilitate the development of game mechanics in a multiplayer environment.
- Own features and collaborate with team members to solve problems efficiently.
Requirements:
- 10+ years of experience in software development with a strong C++ focus.
- Shipped multiplayer action games as a key contributor in networked game mechanics and technology.
- Understanding of latency mitigation approaches in multiplayer games and their applications and shortcomings.
- Advanced debugging skills applicable to client/server multiplayer games.
- Experience developing in and debugging multi-threaded/concurrent architectures.
- Pragmatic approach to problem-solving.
- Experience with Visual Studio and knowledge of debugging tools.
Preferred Qualifications:
- Shipped fast-paced multiplayer melee combat games or similar.
- Experience with network architecture of MMO games.
- Experience working with Microsoft, Sony, or Nintendo game consoles.
- Experience working with iOS and Android.
- Experience with developing large-scale multiplayer games.
- Experience with Frostbite, Unreal, or Unity.
What We're Looking For:
- Passion for programming and a desire to learn and improve skills.
- A sense of humility and ability to thrive in a team environment.
- A knack for managing time and prioritizing tasks.
- Drive to execute and deliver high-quality results.
Compensation and Benefits:
Electronic Arts Inc. offers a competitive base salary range of $115,100 - $161,200 CAN Annually in British Columbia, depending on location. We also offer a package of benefits, including vacation time, sick leave, paid parental leave, extended health/dental/vision coverage, life insurance, disability insurance, and a retirement plan.