Technical Art Lead

4 days ago


Vancouver, British Columbia, Canada Next Level Games Full time
Job Title: Technical Art Lead

We are seeking a highly skilled Technical Art Lead to join our team at Next Level Games. As a Technical Art Lead, you will be responsible for bridging the art, animation, design, and technical aspects of our projects.

Responsibilities:
  • Collaborate with Directors, Character Artists, Animators, Designers, and Engineers to deliver high-quality assets within a real-time development environment.
  • Partner with animators to unblock their potential and support artists and animators in developing new techniques to solve character production and pipeline challenges.
  • Collaborate with stakeholder teams to understand technical and creative requirements for assets and suggest solutions for technical issues.
  • Work with the concept team to ensure downstream considerations are evaluated and discussed early.
  • Ensure outsourcing partners have the resources to be productive and informed.
  • Help identify workflow deficiencies and communicate requirements for improvement with the tools team.
  • Partner with production to budget, prioritize, assign, track, and organize all content deliverables.
  • Ensure a constructive, collaborative relationship between the Modeling, Rigging, and Animation departments.
  • Oversee building of prototype assets where applicable to unblock teams.
  • Ensure creation of robust, efficient, and intuitive body and facial controls.
  • Ensure team growth and mentorship in craft excellence.
  • Ensure creation of documentation, onboarding plans, and feedback for the technical production of characters, animation, and prop assets.
  • Represent studio values through modeling behavior and approach as a leader.
Requirements:
  • 7+ years of experience as a 3D technical artist in video games and film.
  • Experience working on at least one major project as a team lead.
  • Intimate knowledge of Maya and strong understanding of Maya's rigging tools.
  • Expertise in Python and/or C++ – specifically as it applies to programming and tool creation in Maya (MEL and API).
  • Ability to pioneer practical production-oriented rig systems and workflows.
  • Proficient with modeling and topology adjustments related to character deformations.
  • Deep knowledge of animator workflows.
  • Ability to apply technical skills to solve rigging and animation problems.
  • Working knowledge of shaders, specifically as they relate to animation.
  • Experience with Project Management (Jira, Confluence, SharePoint) tools.
  • Experience with Source Control (Perforce) software.
Preferred Qualifications:
  • Proactive, technical problem solver and a team player.
  • Driven by cross-discipline collaborative environments.
  • Brings teams together through consistent and effective communication.
  • Experience supporting and maintaining cinematics workflows.
  • Excel at constructively giving and receiving feedback.
  • Strong understanding of the principles of animation.
  • Stay adaptable to the iterative needs of the team by leaning into curiosity, experimentation, and growth mindset.
  • Ability to research and apply new approaches to push our character capabilities.
  • Ability to create high-quality content.

This is a hybrid position, requiring at least three days per week at our Vancouver studio. The hiring range for this position is $96,000 – $144,000 CAD annually and is subject to change. The final base salary compensation will be based on factors such as skills, education, and experience. This position is also eligible for the benefits including discretionary performance bonus program, health benefits, and generous time-off.


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