Creature FX Technical Director
1 month ago
Creature FX Technical Directors at Framestore are responsible for delivering high-quality dynamic simulations for character-based work. Their expertise includes creating simulation rigs for characters and creatures using Maya, nCloth, nHair, and other tools.
Key Responsibilities:
- Create simulation rigs for characters and creatures using Maya, nCloth, nHair, and additional 3rd party and proprietary tools.
- Execute shots using simulation rigs and deliver finished assets to the Lighting department.
- Liaise with other departments involved in the creature workflow - Modelling, Rigging, Animation, Lighting, and Groom.
- Be involved in the development of departmental tools and techniques.
- Meet schedules and deadlines while maintaining the highest standards.
- Present work for review to leads, supervisors, clients, etc. and follow through with notes and feedback as required.
- Have ongoing communication with production and leads regarding schedules and deadlines.
- Continuously update knowledge of new tools, software, data, and other related technology.
- Work efficiently as part of a team or independently to complete assigned shots.
Essential Skills:
- Previous experience in a similar role.
- Previous experience on CG creature projects.
- A thorough knowledge of Maya.
- Experience with dynamic simulation types: cloth, hair/fur, feathers, skin, and muscle.
- Experience in creating simulation rigs and setups for shows.
- Good problem-solving skills.
- An appreciation of both aesthetic and technical requirements.
- A good eye for detail.
- A strong work ethic and willingness to be involved in development and shot execution.
- The ability to work as part of a team in a challenging and deadline-oriented environment.
- A good understanding of pipeline and workflow issues.
- Excellent organizational, communication, and interpersonal skills, and the ability to liaise across departments.
Desirable Skills:
- Programming or scripting experience.
- Modelling and rigging skills and experience.
- A good understanding of Maya constraints and deformers.
- Experience working under a Unix/Linux systems environment.
- A good eye for reference material and understanding how to apply it within a simulation environment.
- A good understanding of anatomy, human, and animal.
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