Character Modeler

2 weeks ago


Sherbrooke, Quebec, Canada Jobs for Humanity Full time
Character Artist Job Description

We are seeking a skilled Character Artist to join our team at Ubisoft Sherbrooke. As a Character Artist, you will be responsible for creating high-quality characters for our games. This includes sculpting high poly characters, reworking topology, and optimizing low poly models.

Key Responsibilities:

  • Sculpt high poly characters with ZBrush and Marvelous Designer
  • Rework the topology and optimize low poly models
  • Work on UV packing and customization features in the engine
  • Bake maps of the PBR workflow from high poly to low poly
  • Create PBR textures in Substance Painter
  • Integrate low poly models from 3Ds Max to the engine
  • Add details with in-engine shaders
  • Collaborate with teammates and lead to ensure timely delivery

Requirements:

  • Game industry experience with character concept design
  • Experience with 3D packages, preferably 3DSMax & ZBrush (AAA game experience is an asset)
  • Knowledge of real-time modeling techniques (shaders, PBR, normal, displacement etc.)
  • Solid high & low resolution modeling and texturing skills
  • Experience in modeling realistic human anatomy
  • Good working knowledge of facial and hair development

What to Expect:

  • A dynamic and collaborative work environment
  • The opportunity to work on exciting projects, including the FARCRY franchise
  • A chance to grow and develop your skills with the support of our talent acquisition specialists

About Ubisoft Sherbrooke:

Ubisoft Sherbrooke is a multidisciplinary team of passionate people. We are a human-sized studio where collective ambitions and interaction are the order of the day. Joining us means being part of a close-knit and welcoming family. We care about our people and our way of doing things.

We are committed to fostering a work environment that is inclusive and respectful of all differences. At Ubisoft, you can come as you are.


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