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Engine Programmer
1 month ago
About the Role
WB Games Montréal is seeking an experienced Engine Programmer to join our core framework team. As a key member of our engine team, you will work on Monolith's proprietary game engine, responsible for various systems that our gameplay and content teams build upon.
Responsibilities
- Write C++ code in a data-driven, proprietary engine.
- Collaborate closely with design and art to build core gameplay experiences.
- Work with team leadership to breakdown feature work into actionable, schedulable steps.
- Write concise documentation for code and complex systems.
Requirements
- 2+ years of experience as a programmer working in C++.
- Experience working and debugging in a well-known IDE, such as Visual Studio or Rider.
- Excellent communication, interpersonal, and organizational skills.
- Understanding of common game development concepts and systems.
- Prior experience working in a 3D game engine (Proprietary, Unreal, Unity, etc.).
Bonus Points
- Understanding of mathematics concepts commonly used in gaming, including linear algebra and trigonometry.
- Experience helping maintain a live software product or game.
- Experience developing for console platforms (Xbox, PS, etc.).
- Experience working in agile processes, such as Scrum.
About WB Games Montréal
WB Games Montréal is a division of Warner Bros Interactive Entertainment (WBIE). Founded in 2010, we are 300+ creative team members strong who join forces every day to create unforgettable AAA experiences across all platforms.