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Engine Programmer

1 month ago


Montreal, Quebec, Canada WB Games Montreal Inc Full time

About the Role

WB Games Montréal is seeking an experienced Engine Programmer to join our core framework team. As a key member of our engine team, you will work on Monolith's proprietary game engine, responsible for various systems that our gameplay and content teams build upon.

Responsibilities

  • Write C++ code in a data-driven, proprietary engine.
  • Collaborate closely with design and art to build core gameplay experiences.
  • Work with team leadership to breakdown feature work into actionable, schedulable steps.
  • Write concise documentation for code and complex systems.

Requirements

  • 2+ years of experience as a programmer working in C++.
  • Experience working and debugging in a well-known IDE, such as Visual Studio or Rider.
  • Excellent communication, interpersonal, and organizational skills.
  • Understanding of common game development concepts and systems.
  • Prior experience working in a 3D game engine (Proprietary, Unreal, Unity, etc.).

Bonus Points

  • Understanding of mathematics concepts commonly used in gaming, including linear algebra and trigonometry.
  • Experience helping maintain a live software product or game.
  • Experience developing for console platforms (Xbox, PS, etc.).
  • Experience working in agile processes, such as Scrum.

About WB Games Montréal

WB Games Montréal is a division of Warner Bros Interactive Entertainment (WBIE). Founded in 2010, we are 300+ creative team members strong who join forces every day to create unforgettable AAA experiences across all platforms.