Texture Artist

4 weeks ago


Montreal, Quebec, Canada Jobs for Humanity Full time

Job Title: Texture Artist - Immersive World Creator

Job Summary:

We are seeking a skilled Texture Artist to join our team and contribute to the creation of immersive game worlds. As a Texture Artist, you will be responsible for creating and applying textures that bring depth and dimension to our game environments.

Key Responsibilities:

  • Collaborate with the art team to understand the game's artistic vision and set texture priorities.
  • Study concept art and research references to develop the visual design language.
  • Work closely with level artists to understand environment needs.
  • Create textures from scratch, references, or scans and build and organize your texture library.
  • Partner with modellers to suggest textures and help with 3D mapping.
  • Find balance between artistic aspects and technical constraints.
  • Polish textures and apply them to 3D models.
  • Document and share your knowledge and best practices.
  • Modify your work based on feedback received from interdependent teams.

Requirements:

  • Experience in texturing, modelling, lighting, or other related experience.
  • Knowledge of 2D art tools (e.g. Photoshop) and familiarity with the 3D software Maya and game engines (e.g. Unity or Unreal).
  • Experience in creating and managing shaders in VRAY.
  • A solid understanding of art fundamentals (lighting, composition, proportion, colour theory, etc.), physically based rendering, and game constraints.
  • A highly creative, collaborative, and innovative spirit.
  • Excellent observation, communication, interpersonal, and presentation skills.
  • Motivation to reach out for feedback and adapt to it.
  • Aesthetic sensitivity and a keen eye for even the subtlest of details.

What to Send:

  • Your CV highlighting your background and skills.
  • A portfolio of your best work (attach images or send us a link to your personal website or online portfolio).

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