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Lead Creature FX Technical Director

2 months ago


Montreal, Quebec, Canada Framestore Full time
Job Description

At Framestore, we are seeking a highly skilled and experienced Creature FX Technical Director to join our team. As a key member of our Creature FX department, you will be responsible for leading and mentoring a team of artists, creating simulation rigs for characters and creatures, and delivering high-quality assets to our Lighting department.

Key Responsibilities:
  • Team Leadership: Lead and mentor a team of Creature FX artists, providing guidance and support to ensure the successful delivery of projects.
  • Simulation Rig Creation: Design and build simulation rigs for characters and creatures using Maya, nCloth, nHair, and other tools.
  • Asset Delivery: Execute shots using simulation rigs and deliver finished assets to the Lighting department.
  • Collaboration: Liaise with other departments involved in the creature workflow, including Modelling, Rigging, Animation, Lighting, and Groom.
  • Tool Development: Be involved in the development of departmental tools and techniques.
  • Project Management: Meet schedules and deadlines while maintaining the highest standards of quality.
  • Communication: Present work for review to leads, supervisors, clients, and other stakeholders, and follow through with notes and feedback as required.
  • Professional Development: Continuously update your knowledge of new tools, software, data, and other related technology.
  • Teamwork: Work efficiently as part of a team or independently to complete assigned shots.
Essential Skills:
  • Previous experience in a similar role.
  • Previous experience on CG creature projects.
  • A thorough knowledge of Maya.
  • Experience with dynamic simulation techniques, including cloth, hair/fur, feathers, skin, and muscle.
  • Experience in creating simulation rigs and setups for shows.
  • Good problem-solving skills.
  • An appreciation of both aesthetic and technical requirements.
  • A good eye for detail.
  • A strong work ethic and willingness to be involved in development and shot execution.
  • The ability to work as part of a team in a challenging and deadline-oriented environment.
  • Excellent organizational, communication, and interpersonal skills.
Desirable Skills:
  • Programming/scripting experience.
  • Modelling and Rigging skills and experience.
  • A good understanding of Maya constraints and deformers.
  • Experience working under a Unix/Linux systems environment.
  • A good eye for reference material and ability to apply it within a simulation environment.
  • A good understanding of anatomy, human, and animal.